Ludum Dare #59compo
Signal (1)
Comments4

LesDremlet22 Apr 2026, 06:10
Great game design, as always!
Minimalist, nothing superfluous - every level is fine-tuned with precision, there's a clear and understandable goal and the tools to achieve it.
It would be awesome to hear a soundtrack for this game ; )
I played through to the very end and didn't notice any bugs or getting stuck, excellent work!
Minimalist, nothing superfluous - every level is fine-tuned with precision, there's a clear and understandable goal and the tools to achieve it.
It would be awesome to hear a soundtrack for this game ; )
I played through to the very end and didn't notice any bugs or getting stuck, excellent work!

Floonace4 May 2026, 12:02
It's a bit confusing at first. A more detailed tutorial would have been nice. But once you get used to it, it becomes fluent and enjoyable.

cagibi5 May 2026, 18:05
I agree with the need for a tutorial about the gates. Mostly about the dots vs squares. It got me a minute to... connect the dots about them. :sunglasses:
Apart from that, nice game! A bit more polish and sounds and it'll be the best version of itself. Good luck with the end of the rating period!
Apart from that, nice game! A bit more polish and sounds and it'll be the best version of itself. Good luck with the end of the rating period!




Nice set of mechanics between the two units. I've never seen something like the knight's move indicator. It's really clear after some experimentation, despite its moves/abilities being somewhat complex.
The puzzles were certainly puzzling, but I managed to get through them. It definitely gives that satisfaction of completing a difficult task.
I don't think you should have opted out of the graphics rating. The UI is nice and clean.