Signal (1)

by a-bond
Overall★★★★★★★★★★3.82
Fun★★★★★★★★★★3.74
Innovation★★★★★★★★★★4.18
Theme★★★★★★★★★★3.45
Humor★★★★★★★★★★2.47
Mood★★★★★★★★★★3.10


Controls:
- `W/A/S/D` - move things
- `R` - restart level (things may get stuck)
- `Esc` - exit
Genres: puzzle
Tools: Godot

Comments4

Pincushion20 Apr 2026, 13:42
I did get stuck a few times on the second-last level, where I needed to control the knight, but I could only move the ball. I suspect it's because there are multiple solutions to it, which, imo, is a really good place to be in a puzzle game.

Nice set of mechanics between the two units. I've never seen something like the knight's move indicator. It's really clear after some experimentation, despite its moves/abilities being somewhat complex.

The puzzles were certainly puzzling, but I managed to get through them. It definitely gives that satisfaction of completing a difficult task.

I don't think you should have opted out of the graphics rating. The UI is nice and clean.
LesDremlet
LesDremlet22 Apr 2026, 06:10
Great game design, as always!
Minimalist, nothing superfluous - every level is fine-tuned with precision, there's a clear and understandable goal and the tools to achieve it.
It would be awesome to hear a soundtrack for this game ; )
I played through to the very end and didn't notice any bugs or getting stuck, excellent work!
Floonace
Floonace4 May 2026, 12:02
It's a bit confusing at first. A more detailed tutorial would have been nice. But once you get used to it, it becomes fluent and enjoyable.
cagibi
cagibi5 May 2026, 18:05
I agree with the need for a tutorial about the gates. Mostly about the dots vs squares. It got me a minute to... connect the dots about them. :sunglasses:

Apart from that, nice game! A bit more polish and sounds and it'll be the best version of itself. Good luck with the end of the rating period!

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