Chill Island

Overall★★★★★★★★★★3.11
Fun★★★★★★★★★★2.77
Innovation★★★★★★★★★★2.68
Theme★★★★★★★★★★3.46
Graphics★★★★★★★★★★3.21
Audio★★★★★★★★★★2.83
Humor★★★★★★★★★★1.92
Mood★★★★★★★★★★3.10
ScreenShot00020.pngYou are trapped on a cold, stormy island. Starting with nothing, you must collect burning embers from lightning and create a smoke signal on the highest point to signal the rescue plane.

Controls:
* WASD/Arrow Keys - Move
* Left Click - Interact: Harvest tree, collect berries, collect ember, place building plan
* Right Click - Cancel building plan
* Space - Jump
* 1 - Start constructing wall
* 2 - Drop stick
* 3 - Start fire (if possessing ember)
* 4 - Eat red berry
* 5 - Eat green berry
* 6 - Eat blue berry

Notes:
* The red bar is your current health.
* The green bar is your food level. If it reaches zero you will take damage.
* The orange/blue bar is your temperature level. If it reaches either end you will take damage.
* Each type of berry has a random effect that changes with each game.

screenshot

Comments11

OwnGamesGamer
OwnGamesGamer7 Oct 2019, 16:00
i made a game in ue4 and my html5 didnt work can u help?
philomory22 Oct 2019, 06:15
This is an interesting game, I feel like there's some cool stuff going on here! That said, some of it was a bit confusing. Principally, two things confused me:

1. What was the point of building anything? Was there in fact anything to build other than a wall?
2. Was it supposed to be possible to have more than one ember? If so, how were you supposed to collect them?

My experience was that I started the game and was already low on food; I found and ate some berries, lost some health but was no longe hungry, saw a few trees on fire, collected an ember and some wood, then the plane showed up. I ran back to the top of the mountain, built a wall, didn't see how that helped me, dropped all my sticks and pressed '3' over and over again until the sticks caught fire and I immediately won the game.

If I had any suggestions, it'd be to maybe slow things down just a tad. The plane arrived before I had even quite finished figuring out the controls, so I just ran to the top of the mountain and set a fire and then the game was over; it'd probably be better if the player had more time to explore before finishing.

All that said, this is still an impressive creation, particularly as a Compo game. I especially like the music. Well done!
Bungalow22 Oct 2019, 06:16
Wow, I'm amazed you made ALL of this in 48 hours. It's insane. Intuitive controls, cute little art and nice sounds. Awesome job! Best of luck!
hiroboto
hiroboto22 Oct 2019, 07:26
Impressive survival game! feels like MC and the control was nice, but I got stuck in some places after I place the bricks(or maybe the trees) and I just cannot jump or move out of it, maybe thebug can be fixed by decreasing the collision volume of items I guess
Anion_Z27 Oct 2019, 01:15
Nice, probably the plane should take longer so that you have time to climb
Kooshy27 Oct 2019, 04:03
That moment when you've built a fire and still watch the plane fly away, knowing they can't see it because you're behind them, is just so...authentic. This is a neat little experience. The sounds are neat too! I'd suggest a crosshair or something so it's easier to tell what you're aiming at (or how to adjust to aim at something.)

Edit: I swear I thought I read the notes but just realized that they explain the bars. Nvm.

Also! The berries having an unexpected effect is a neat touch. Someone stranded on a deserted island likely wouldn't know the local flora, and it makes sense there would be some experimentation.
hunttis
hunttis27 Oct 2019, 06:45
I liked the minimalist graphics and the mood that the music created. I did think the sounds were a bit too harsh, they should probably be a bit quieter or softer.

The game required me to act really quickly and to figure out the mechanics and the point really quickly as well, so I didn't manage to get everything set up in time. I guess that's more an issue of balancing. When you're working alone and you know exactly how the mechanics work, it's hard to think how other people will understand it :)

Really interesting and happy to have played it!
crefossus
crefossus27 Oct 2019, 10:50
I think it's cool that everyone creates their own little survival story when they play your game. I froze to death once but was determined to catch the plane the next time and did. The victory is a bit sudden and I never saw any plane visual. I really like how you have the dynamic help - it works. It is a bit heavy handed, but I personally prefer that assistance since it's missing the cues/visuals that might exist in a game with more development time.

It might be good to make the final goal stand out somehow. "Destroy Ganon"

Agree with previous poster on a crosshair or other visual that indicates when you can collect something.
The sfx/levels need to be balanced.

Anyway my post is mostly nitpicky.. great job!
Roka Josh
Roka Josh27 Oct 2019, 12:15
Cool little survival game, first time round I died by freezing to death in the water foolishly. I would like to see this be worked on more! Good job!
Jessmend81529 Oct 2019, 06:39
Very neat visuals reminding me of Minecraft. I liked the music and concept. The goal seems to be survive so far and I think if built upon the concept it can be more fun. overall great work.
Wolf_Neon29 Oct 2019, 09:16
A decent little experience, though I wish auto jump was a thing instead of having to constantly spam space to climb things.

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