Really good. Really liked the sound effect for shooting. You didn't have any music but the shoot effect seemed to oh most turn into a nice beat for the game. My only complaint is that I would have liked for there to be a pause between waves as it felt a little like once I started losing I quickly started heading downhill.
Nice game. Was this by chance inspired by TowerBag from the GMTK jam?
Really like having a more active tower defense and it's quite a charming game, just enough dialogue to understand.
Only real issue is not having some kind of break, or at least I didn't reach one. Not having a wave system meant I was basically always overwhelmed by my performance at the start of the game when I was still figuring it all out.
Would also be nice if there was a little more leniency to play strategically. I decided to tank a few hits earlier on to save up for the second tier bird but that basically screwed me the entire game, though again a round/wave system might help there.
A cute and simple tower defense game! I really liked how each bird had it's own intro animation as they set themselves around the path. It started off pretty tough but by the end I was spamming so many birds it was hilarious! Really nice art as well, I really enjoyed the egg running animations!
Overall very fun take on a Tower Defense game. I don't have a lot of criticism about the game as a whole, beyond maybe letting you upgrade individual towers, plus it seemed a little bit easy. Good work!
I love this. I had to stop playing so I could try other games, but a nice spin on the tower defense formula. Streamlined gameplay, but still plenty of depth. One of my favorites so far.
This came across as really polished! The feedback from the first bird ("move me!") instantly told you how the game worked. I played several times to see how far I could get. Very easy to understand, and also additive!
Fun game. In the beginning I was so desperate I thought it would be a hard challenge, but as I brought more and more birds those eggs didn't stand a chance. I would like to see more of this if you ever feel like pushing the game forward.
It was a very fun game, classic but well executed. I didn't realize at first that I could move birds (yeah it's written but I didn't read till the end, I'm such a lambda-user...).
It could use some more balancing (the white bird is so powerful that the last five waves are just "sit and watch").
Visuals and sound effects are sober and efficient! I had a great time, thank you!
Works really nicely. I think the blue slow down birds are a little overpowered - in that they make everything else so much better. A balance issue like that is not something to worry about in a 48h game jam though! The graphics and SFX were great. Would have been lovely to get some music to go with it! Good work 👍
Nice little tower defense game. Well done! It was challenging in the beginning and then I thought I was getting the hang of it, but then it got difficult again. Fun game!
Hehe, birds against eggs - thats a new word in the tower defence games :) Lovely implementation but the game is pretty tough :) Stiil, a very good entry
I had a lot of fun with this game. Simple and effective. The birds had distinct uses and my choices definitely made the difference between winning and losing. The game got a bit easy once I worked out where to put the white birds, which felt a little OP. Great game, you should be proud of how solid it is!
Going through the comments and saw many people saying "well balanced" I was surprised, then I realized, I can move birds. After that I beat the shit out of those eggs. Very well made fun game
Comments42
Really like having a more active tower defense and it's quite a charming game, just enough dialogue to understand.
Only real issue is not having some kind of break, or at least I didn't reach one. Not having a wave system meant I was basically always overwhelmed by my performance at the start of the game when I was still figuring it all out.
Would also be nice if there was a little more leniency to play strategically. I decided to tank a few hits earlier on to save up for the second tier bird but that basically screwed me the entire game, though again a round/wave system might help there.
It was a very fun game, classic but well executed. I didn't realize at first that I could move birds (yeah it's written but I didn't read till the end, I'm such a lambda-user...).
It could use some more balancing (the white bird is so powerful that the last five waves are just "sit and watch").
Visuals and sound effects are sober and efficient! I had a great time, thank you!
Oh, Pixi.js! Me too
It become a little to easy once you unlock the "slowing" bird
By cons I do not see too much interpretation of the theme ... WellDone !