
Emergency Procedures
This game is from ldjam.com, which is currently unavailable.
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In the distant Future, humanity conquered The Final Frontier. However, some sturdy ancient methods found their way into the future alongside unbelievable, fiction-like technologies. For instance, in this future biomech robots that depend on oxygen use vacuum energy batteries to jumpstart failed quantum fusion reactors.
You activate yourself in the engeneering bay to alarm horns blaring and a monotone repetition of the automated emergency beacon. Your only task now is to restart the reactor on the dying ship, whatever the cost, whatever the purpose.
DISCLAMER
This is my first ever. First time participating, first time making a game from scratch, first time doing graphics, like literally the first time i ever placed a pixel on a monitor.
The game is not complete. It lacks half it's manual, the main meu, some of the story telling, and most importantly SOUND,
all due to my crappy time-management skills. I've decided to post it, as the core game is playable, maybe not fully enjoyable
SHORT MANUAL
Use mouseclick and hold LMB to jump from wall to wall.
You have to find the battery, fill it with vacuum (i know) in the airlock (it depressurizes for 5 seconds), charge the battery in the vacuum generator and discharge in the reactor charger.
Pay attention to life support levels as 0 will kill you,
and shield levels as asteroids will too.
to charge them up use the manual power generator.
Changelog:
~~fixed small but very annoying ui click-through bug that inconvinienced player movement;~~
fixed a cosmetic issue where some ui elements were not supposed to be interactable;
~~unfixed previous fix because it broke everything.~~
fixed a stupid labeling error.
fixed the annoying ui bug.
small collider problems fixed!
You activate yourself in the engeneering bay to alarm horns blaring and a monotone repetition of the automated emergency beacon. Your only task now is to restart the reactor on the dying ship, whatever the cost, whatever the purpose.
DISCLAMER
This is my first ever. First time participating, first time making a game from scratch, first time doing graphics, like literally the first time i ever placed a pixel on a monitor.
The game is not complete. It lacks half it's manual, the main meu, some of the story telling, and most importantly SOUND,
all due to my crappy time-management skills. I've decided to post it, as the core game is playable, maybe not fully enjoyable
SHORT MANUAL
Use mouseclick and hold LMB to jump from wall to wall.
You have to find the battery, fill it with vacuum (i know) in the airlock (it depressurizes for 5 seconds), charge the battery in the vacuum generator and discharge in the reactor charger.
Pay attention to life support levels as 0 will kill you,
and shield levels as asteroids will too.
to charge them up use the manual power generator.
Changelog:
~~fixed small but very annoying ui click-through bug that inconvinienced player movement;~~
fixed a cosmetic issue where some ui elements were not supposed to be interactable;
~~unfixed previous fix because it broke everything.~~
fixed a stupid labeling error.
fixed the annoying ui bug.
small collider problems fixed!