Floating Forest
Hey,
this is my entry for LD 45. Unfortunately I only got to spent about half a day for this project, therefore it's in a very early state and definetly unfinished.
However, I found the core idea and mechanic quite intriguing and might investigate this approach further after Ludum Dare.
I still wanted to publish the thing, because it's the first time I participate.
Enjoy!
- v2: Fixed bug where score was not diminished by tile costs. Applied some balancing fixes
this is my entry for LD 45. Unfortunately I only got to spent about half a day for this project, therefore it's in a very early state and definetly unfinished.
However, I found the core idea and mechanic quite intriguing and might investigate this approach further after Ludum Dare.
I still wanted to publish the thing, because it's the first time I participate.
Enjoy!
Updates
- v1: Initial Version- v2: Fixed bug where score was not diminished by tile costs. Applied some balancing fixes








Comments30
You even added the escape key to exit the game, which is nice! :D
Everything can overflow, but with tile costs working the chances should be pretty low. Too lower them further you could use longs and/or unsigned data types (in C# the ulong datatype can hold numbers up to 18,446,744,073,709,551,615).
I would love to see this become a laid back landscape-building lite puzzle game! :D