This is Maze Of The Minotaur, my entry for Ludum Dare 48. This time I was again joined by Lunavenator.
In this game you are a treasure hunter that seeks out the wealth of the horns of the minotaur. Solve the puzzles and get deeper and deeper into the maze...
Controls: - WASD - Movement - Left Mouse Button - Interaction - Left Shift - Sprinting
*I mainly support a Windows build for this game. For the Mac, Linux and lazy players out there I also created a WebGL build.*
Nice maze game, the low poly art was pleasant and the voice acting was quite good! The whistling was creeping me out a bit for some reason, even though it sounded just like birdsong. It was quite esoteric somehow. Reached the end in 4:51, but I was struggling to click on the levers a lot, so I may have been a bit faster than that.
The maze was good, and the voice acting and whistling really made it for me.
The web version has a small bug where the (invisible) cursor for clicking the levers is not in the middle of the screen. But I have seen that bug before in another unity web game.
My time was 03:22 :) Everyting was just like a a ludum dare game should be small, fun, and an experience. I agree what @iman said. The levers hitboxes where a bit hard to find but the rest was great! (For one second I tought the whistling was something/someone that was following me, even tho they sound just like birds)
Nice entry. Love the soundscape, ha-ha. The puzzles are interesting, yet a bit repetitive. It would be great to get some sort of feedback when pushing the lever, like the sound of opening gates. Overall I enjoyed playing it, thank you!
I liked this game! 4min 29seconds to finish. I really liked the background audio, one of the best parts. This concept could easily be expanded by adding more mazes as the player falls deeper and deeper, and adding sound effects for levers and such.
I love games with voice over!!! As soon as this game started I was smiling 😄 I had a really nice walk around the garden, found the horns and the mood totally changed 😂 Really nice experience, I had a blast. Good job!
This was really cool. The different coloured gates and switches was a really well designed mechanic and introduced beautifully that made it so intuitive to play. Awesome stuff.
I loved this game, I'm a sucker for low poly aesthetics and this was stunning, especially the horns at the end! Despite finishing this game quite quickly, I had a wonderful time getting lost and figuring out the maze! The only thing I would suggest would be adding subtitles as the monster's voice was a little difficult to understand.
Just a side note, I played 'Feed the Slime' last year and you've been nailing it with each event!
I must say. The sound effects and voice - amazing. I hear what you did there! The lever hit boxes could use a but of adjusting. It was a lot of searching for right not spots that took away from the flow of the game.
I'm not good with mazes but it felt like the pacing was good. To me anyway. :D
This is a fun puzzle game! It looks great, controls smoothly, and takes some challenge to figure out how to do the levers in the right order. Nice work!
Great voice acting :D I also loved the low poly look. I got lost a few times but made it to the end. The only minor complaint is that the levers were sometimes difficult to select with the mouse.
I love the low poly look and I'm a big fan of self-made sound effects. The WebGL version's hitboxes are a bit hard too find, but as you already mentioned that seems to be an engine issue and I have still been able to finish the game. Nice job!
This is a fun idea with very strong visuals! The maze puzzle was executed quite well, as it wasn't too hard, while still requiring actual thought at parts. The art style was phenomenal and I really liked the general colour palette of the game. The voice acting really brought character to the game. My only real complaint is that the background voice effects were a bit loud and occurred a little too often, making the soundscape at times a bit distracting. Good work on the project!
I liked it. The place where you toggle levers was offset by a bit, which made them hard to flick (Linux, WebGL). I liked the wall mesh, and decent voice acting is good to see
This silence and just birds made me feel spooky as some beast would jump on me when I turn across any corner. This remember me an old labyrinth game I played younger (but can't remeber the name 🤔), fun time. Also nice graphics and pretty well designed puzzle, and well done for the voice !
Just the levers hitboxes are really approximative but many people already said that. Great work anyway !
Very good game, the only issue I had was related to interacting with the lever, for some reason it didn't work well for me. A part from that I really enjoyed the game, great work!
Voice acting? Sign me in! BIRD voide acting. That`s some next level stuff! WIND VOICE ACTING?! Dear God. I would say the experience is sadly short, but there is quality in this creation ❤
Nice art and atmosphere overall, and nice voice acting too :). I'd like to suggest that instead of using the mouse for the levers (leading to the collision issues some people mention), F or E or something like that would be more standard for Interact
Comments47
The maze was good, and the voice acting and whistling really made it for me.
The web version has a small bug where the (invisible) cursor for clicking the levers is not in the middle of the screen. But I have seen that bug before in another unity web game.
Everyting was just like a a ludum dare game should be
small, fun, and an experience. I agree what @iman said. The levers hitboxes where a bit hard to find but the rest was great! (For one second I tought the whistling was something/someone that was following me, even tho they sound just like birds)
Graphics is nice and the game is challenging. Finished in 8 minutes!
Just a side note, I played 'Feed the Slime' last year and you've been nailing it with each event!
I'm not good with mazes but it felt like the pacing was good. To me anyway. :D
This remember me an old labyrinth game I played younger (but can't remeber the name 🤔), fun time.
Also nice graphics and pretty well designed puzzle, and well done for the voice !
Just the levers hitboxes are really approximative but many people already said that. Great work anyway !
Had an issue with the mouse. You should've locked the mouse in the middle of the screen. My cursor kept sliding to the second monitor.
Yes, I'm a little nostalgic, but the atmosphere reminds me of a game that I really like.
The balance between the character's voice and the whistle is perfect - cool touch, by the way.
I feel excited just thinking about how the game is going to get "deeper" and what kind of things are you thinking of doing. Great work!
I would say the experience is sadly short, but there is quality in this creation ❤