
Ludum Dare #45compo
Garden Circuit

You play as Mizu Kyooboko a gardening robot stranded on remote islands.
To escape, you must grow and harvest crops for energy. Refuel your ship by filling the energy stations.
Sunflowers: gives 2 energy on harvest
Cactus: gives 150 water on harvest and will regrow
Controls:
W, A, S, D - Movement
Mouse click to interact with Computers, Plants, etc
1, 2, 3 keys to switch tools

Comments28

Ktao7 Oct 2019, 05:19
Holy s*it I feel outdone! This was really good! I played it the whole way through and enjoyed it the whole time.

zuf7 Oct 2019, 06:51
Great work on 3D models, and I liked the exploration.

emmyoop8 Oct 2019, 00:26
Game looked good! It crashed when I got to the cactus. I wasn't able to move anymore or switch off of water. Playing on the web version.


PronomicalArtist8 Oct 2019, 01:09
Really goood game! I especially like the feel and look of the game. I wish it had a little music. Game mechanics were very enjoyable.
I happy that I could finish the game.
4.5/5
I happy that I could finish the game.
4.5/5



D1gital Cuts8 Oct 2019, 17:57
Love the character model!
AmigoPadilha8 Oct 2019, 18:13
Awesome game, had a lot of fun playing!
Great entry!
Great entry!

Artyom Volkov8 Oct 2019, 18:44
Nice work, fine core gameplay and great visuals.
neonlare8 Oct 2019, 19:12
Pretty darned charming visuals and a nice vibe playing this overall, feels like it could have used a lil more in seeds, but this is pretty sweet especially for the time, good work man!

uchiro8 Oct 2019, 21:09
Awesome game with cool art and sounds.
In the beginning, I didn't understand why I should dig up the cactus, so I went down to the water 2-3 times more. But then I understood how it works and finished the game without any problems.
Thank you for the game! It was fun. 😄
In the beginning, I didn't understand why I should dig up the cactus, so I went down to the water 2-3 times more. But then I understood how it works and finished the game without any problems.
Thank you for the game! It was fun. 😄
candlesan9 Oct 2019, 06:16
This game was really great! The models and the island were really well done. I got stuck for a bit not noticing I could water the palm tree, I almost quit at that point but other people in the comments said they "finished" the game so I went back and looked harder and then once I got the palm tree down I was able to finish the game.
Love the watering, planting and gathering mechanics. Worked really well.
Love the watering, planting and gathering mechanics. Worked really well.

pandan9 Oct 2019, 06:25
@candlesan Thank you! That palm tree ended up being a very tricky 'gate' for me to design, and I've learned a lot from that. Haha
I think in the future, i should put an already fallen palm tree down that the player walks over. To communicate that they can do that. :spy:
I think in the future, i should put an already fallen palm tree down that the player walks over. To communicate that they can do that. :spy:
vfqd9 Oct 2019, 09:14
Really cool little game! Yeah I echo the sentiment about the palm tree, other than that, I thought the progression design was stellar!
Lightwaves10 Oct 2019, 01:15
Very nice graphics and very complete game though I feel like the theme could have been interpreted in a more original way ^^

pandan10 Oct 2019, 01:17
I did what i could with the theme, i certainly understand your point though

velvetlobster10 Oct 2019, 01:19
the most interesting thing here is the main character which is very very polished and has a aesthetic that reminds me of a n64 game i used to play a loooong time ago, it also reminds of megaman n64, except the character is yellow this time .. love the sunflowers btw

Imphenzia11 Oct 2019, 21:03
What a nice compo entry!! First of all, I really like the art style, I love low poly =) Nice colors, objects, and animations including the walk cycle and movement. As for the game play, it was maybe a bit too slow for me, or repetitive, but I understand all the challenges that are involved in making a game like this and testing to improve gameplay is tough, especially when you have so many assets going on!! I really like this entry mainly from the visual aspects, so great job! I should also mention that even though I'm not a great fan of the genre itself, I am sure many others are!

Avzgui21 Oct 2019, 19:35
Wow, all of these made only in two days ? Impressive !
Great entry ! :smiley:
Great entry ! :smiley:

room60621 Oct 2019, 19:38
Hey. This is nice puzzling + crafting mechanic. Simply low poly LEGO-like style is also cool, my applauses, sir! Also, I like this charming sound of character foot steps. How did you record this one?
P.S. I just stood in water for a long time and grew palm tree so it felt down like a bridge =DD. Is it a known feature/easter egg/intentional puzzle? Very funny quirk.
P.S. I just stood in water for a long time and grew palm tree so it felt down like a bridge =DD. Is it a known feature/easter egg/intentional puzzle? Very funny quirk.


chuchuw22 Oct 2019, 07:02
Interesting graphical design

acronaut24 Oct 2019, 05:33
Cute idea that harvesting the cactus grants more water..
Sound-design work well for this entry, effective articulation for gameplay : from the steps, actions, harvest, maxed-stat, etc..
There were times it felt that not having a character jump seems so out of place, but there's no need.. She's a patient robot, She got all the time in the 'peaceful'(not a ripple in the ocean) remote island growing plants and harvest for energy.
Nice touch on palm-tree bridge, I was thinking at some point it will fall some coconuts.
The 'Watering-can' upgrade + cactus harvest felt nice instead of making numerous trips to the ocean for refills.
Suggestions:
- Time Trial (most number of seeds planted / harvested)
- Drought (challenge mode based on resource limitation between cactus, 'contextual ocean' and allocation of plants)
- Harvest-Defense (a mashup between garden harvest and defense; the adversaries could be of invasive plants or plants turn rogue ( based/inspired by plants reactive on chemical-balance: e.g. - bigleaf hydrangeas [blue (acidic) to pink (alkali)])
- Soundtrack? or Add more subtle variation of sound-ambience (there were occasional instance of birds, but why not some breeze, ocean)
Looking forward to seeing further expansion of this entry.. :palm_tree: :cactus: :sunflower:
Nice one of this entry! :dizzy:
Sound-design work well for this entry, effective articulation for gameplay : from the steps, actions, harvest, maxed-stat, etc..
There were times it felt that not having a character jump seems so out of place, but there's no need.. She's a patient robot, She got all the time in the 'peaceful'(not a ripple in the ocean) remote island growing plants and harvest for energy.
Nice touch on palm-tree bridge, I was thinking at some point it will fall some coconuts.
The 'Watering-can' upgrade + cactus harvest felt nice instead of making numerous trips to the ocean for refills.
Suggestions:
- Time Trial (most number of seeds planted / harvested)
- Drought (challenge mode based on resource limitation between cactus, 'contextual ocean' and allocation of plants)
- Harvest-Defense (a mashup between garden harvest and defense; the adversaries could be of invasive plants or plants turn rogue ( based/inspired by plants reactive on chemical-balance: e.g. - bigleaf hydrangeas [blue (acidic) to pink (alkali)])
- Soundtrack? or Add more subtle variation of sound-ambience (there were occasional instance of birds, but why not some breeze, ocean)
Looking forward to seeing further expansion of this entry.. :palm_tree: :cactus: :sunflower:
Nice one of this entry! :dizzy:
daria-toni27 Oct 2019, 20:21
I finished it! The only oddity is the balance, I didn't feel it. Otherwise I love it. Cute design (the robot and its sounds reminded me of Tachikomas from Ghost in the Shell series). I like the plot idea, great mood. I think this little game can grow into a big game. I would add different kinds of plants and more story behind. Anyway, great solid entry!

elysiagriffin30 Oct 2019, 00:40
Congrats on #8 overall! :D
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=6h50m29s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=6h50m29s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin

pandan30 Oct 2019, 18:31
@elysiagriffin thank you for playing it on stream!
It's a shame I had the web version up when you played it, as you experienced the rare bug :(
Thanks for the kind words
It's a shame I had the web version up when you played it, as you experienced the rare bug :(
Thanks for the kind words


Enjoy~ (desktop Windows version looks prettier)
EDIT: web version removed, too many people are experiencing this Cactus bug on the HTML5 version.