Garden Circuit

by pandan
Overall★★★★★★★★★★4.18
Fun★★★★★★★★★★4.02
Innovation★★★★★★★★★★3.43
Theme★★★★★★★★★★3.47
Graphics★★★★★★★★★★4.32
Audio★★★★★★★★★★3.38
Mood★★★★★★★★★★3.82
header.png
You play as Mizu Kyooboko a gardening robot stranded on remote islands.

To escape, you must grow and harvest crops for energy. Refuel your ship by filling the energy stations.


Sunflowers: gives 2 energy on harvest
Cactus: gives 150 water on harvest and will regrow

Controls:

W, A, S, D - Movement

Mouse click to interact with Computers, Plants, etc

1, 2, 3 keys to switch tools



screenshot

Comments28

pandan
pandanauthor6 Oct 2019, 22:39
HTML5 Version added last minute Lol.
Enjoy~ (desktop Windows version looks prettier)

EDIT: web version removed, too many people are experiencing this Cactus bug on the HTML5 version.
Ktao7 Oct 2019, 05:19
Holy s*it I feel outdone! This was really good! I played it the whole way through and enjoyed it the whole time.
zuf
zuf7 Oct 2019, 06:51
Great work on 3D models, and I liked the exploration.
emmyoop
emmyoop8 Oct 2019, 00:26
Game looked good! It crashed when I got to the cactus. I wasn't able to move anymore or switch off of water. Playing on the web version.
pandan
pandanauthor8 Oct 2019, 00:46
@emmyoop the webversion is sorta experimental, im sorry this happened! What browser were you using? Ive had success with Firefox, Chrome, and Safari
PronomicalArtist
PronomicalArtist8 Oct 2019, 01:09
Really goood game! I especially like the feel and look of the game. I wish it had a little music. Game mechanics were very enjoyable.

I happy that I could finish the game.

4.5/5
emmyoop
emmyoop8 Oct 2019, 15:18
@pandan Chrome Version 76.0.3809.100 (Official Build) (64-bit) on a mac.
pandan
pandanauthor8 Oct 2019, 17:01
@emmyoop Seems like it runs better on Safari on this mac here, i think Chrome for mac has a compatibility issue. Thanks for the reply :v:
Was able to replicate this, real shame.

EDIT: Removed web version.
AmigoPadilha8 Oct 2019, 18:13
Awesome game, had a lot of fun playing!
Great entry!
Artyom Volkov
Artyom Volkov8 Oct 2019, 18:44
Nice work, fine core gameplay and great visuals.
neonlare8 Oct 2019, 19:12
Pretty darned charming visuals and a nice vibe playing this overall, feels like it could have used a lil more in seeds, but this is pretty sweet especially for the time, good work man!
uchiro
uchiro8 Oct 2019, 21:09
Awesome game with cool art and sounds.

In the beginning, I didn't understand why I should dig up the cactus, so I went down to the water 2-3 times more. But then I understood how it works and finished the game without any problems.

Thank you for the game! It was fun. 😄
candlesan9 Oct 2019, 06:16
This game was really great! The models and the island were really well done. I got stuck for a bit not noticing I could water the palm tree, I almost quit at that point but other people in the comments said they "finished" the game so I went back and looked harder and then once I got the palm tree down I was able to finish the game.

Love the watering, planting and gathering mechanics. Worked really well.
pandan
pandanauthor9 Oct 2019, 06:25
@candlesan Thank you! That palm tree ended up being a very tricky 'gate' for me to design, and I've learned a lot from that. Haha

I think in the future, i should put an already fallen palm tree down that the player walks over. To communicate that they can do that. :spy:
vfqd9 Oct 2019, 09:14
Really cool little game! Yeah I echo the sentiment about the palm tree, other than that, I thought the progression design was stellar!
Lightwaves10 Oct 2019, 01:15
Very nice graphics and very complete game though I feel like the theme could have been interpreted in a more original way ^^
pandan
pandanauthor10 Oct 2019, 01:17
I did what i could with the theme, i certainly understand your point though
velvetlobster
velvetlobster10 Oct 2019, 01:19
the most interesting thing here is the main character which is very very polished and has a aesthetic that reminds me of a n64 game i used to play a loooong time ago, it also reminds of megaman n64, except the character is yellow this time .. love the sunflowers btw
Imphenzia
Imphenzia11 Oct 2019, 21:03
What a nice compo entry!! First of all, I really like the art style, I love low poly =) Nice colors, objects, and animations including the walk cycle and movement. As for the game play, it was maybe a bit too slow for me, or repetitive, but I understand all the challenges that are involved in making a game like this and testing to improve gameplay is tough, especially when you have so many assets going on!! I really like this entry mainly from the visual aspects, so great job! I should also mention that even though I'm not a great fan of the genre itself, I am sure many others are!
Avzgui
Avzgui21 Oct 2019, 19:35
Wow, all of these made only in two days ? Impressive !

Great entry ! :smiley:
room606
room60621 Oct 2019, 19:38
Hey. This is nice puzzling + crafting mechanic. Simply low poly LEGO-like style is also cool, my applauses, sir! Also, I like this charming sound of character foot steps. How did you record this one?

P.S. I just stood in water for a long time and grew palm tree so it felt down like a bridge =DD. Is it a known feature/easter egg/intentional puzzle? Very funny quirk.
pandan
pandanauthor21 Oct 2019, 20:44
@room606 the palm tree bridge is indeed intentional! I was going to have it fall on harvest, but decided automatic was better (at the time)

in hindsight making it fall on harvest would have been smarter!
chuchuw
chuchuw22 Oct 2019, 07:02
Interesting graphical design
acronaut
acronaut24 Oct 2019, 05:33
Cute idea that harvesting the cactus grants more water..

Sound-design work well for this entry, effective articulation for gameplay : from the steps, actions, harvest, maxed-stat, etc..

There were times it felt that not having a character jump seems so out of place, but there's no need.. She's a patient robot, She got all the time in the 'peaceful'(not a ripple in the ocean) remote island growing plants and harvest for energy.

Nice touch on palm-tree bridge, I was thinking at some point it will fall some coconuts.

The 'Watering-can' upgrade + cactus harvest felt nice instead of making numerous trips to the ocean for refills.

Suggestions:
- Time Trial (most number of seeds planted / harvested)
- Drought (challenge mode based on resource limitation between cactus, 'contextual ocean' and allocation of plants)
- Harvest-Defense (a mashup between garden harvest and defense; the adversaries could be of invasive plants or plants turn rogue ( based/inspired by plants reactive on chemical-balance: e.g. - bigleaf hydrangeas [blue (acidic) to pink (alkali)])
- Soundtrack? or Add more subtle variation of sound-ambience (there were occasional instance of birds, but why not some breeze, ocean)

Looking forward to seeing further expansion of this entry.. :palm_tree: :cactus: :sunflower:

Nice one of this entry! :dizzy:
daria-toni27 Oct 2019, 20:21
I finished it! The only oddity is the balance, I didn't feel it. Otherwise I love it. Cute design (the robot and its sounds reminded me of Tachikomas from Ghost in the Shell series). I like the plot idea, great mood. I think this little game can grow into a big game. I would add different kinds of plants and more story behind. Anyway, great solid entry!
pandan
pandanauthor30 Oct 2019, 18:31
@elysiagriffin thank you for playing it on stream!
It's a shame I had the web version up when you played it, as you experienced the rare bug :(

Thanks for the kind words

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