Geary Grinder

Geary Grinder

This game is from ldjam.com, which is currently unavailable.
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overall: 3.76
fun: 3.67
innovation: 3.82
theme: 2.71
graphics: 3.60
audio: 3.54
humor: 2.23
mood: 3.41
A seemingly physics driven puzzle game. Spin the goal machines at the correct speed to move to the next level. You only have three tools at your disposal, gears, belt drives and splitters. Figure out all the ratios perfectly and YOU WIN!

We thought of some ideas which fit the theme, but did not really feel constrained by it (something a good theme should have). The big problem is that we both (wheybags and abregado) work on a factory simulation game as our day jobs and really, really just wanted to do something mechanical.

Controls:

- Left Mouse to select and do stuff
- Mouse Wheel to change size of gear
- Right mouse to cancel and delete
- Up/Down arrows to move the camera

Hints/Stuck?:

- If you go from a large gear to a small gear directly, the speed will increase.
- If you go from a small gear to a large gear directly, the speed will decrease.
- To connect a new gear directly to an existing one, use the gear tool and click on the existing one.
- If you connect two gears with a belt, the speed will not change.
- You cant connect gears by placing them next to each other, try using a belt instead.
- There is NOT something missing from the third level.
- If you don't know how something works, read the tooltips.

Development Info:

Framework: Love2d
Language: Lua
Sound Process: Logic Pro, various synth patches and processed, recorded sound from guitar and kazoo.
Other software: Inkscape

#### What worked:
- wheybags and I work together professionally, and we used similar tools to what we use at work, so most things went very smoothly.
- We came up with three ideas and picked the best one. The choice was obvious, because we kept talking about it for much longer than the others.

#### What didn't work:
- Getting to day 2 and realizing that we don't really understand how gears work in real life.
- I need to brush up on my vector math (stay in school kids!)
- Scheduling conflicts meant we had to interrupt work: plan ahead better!

Team:

- Programming, Design: Tom Mason (wheybags)
- Programming, Design: Ben Buckton (abregado)
- Music: Samuel Hollywood-Summers
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