In Hat in Slime, you guide a slime through a dungeon filled with ghosts and you need to find the exit while grabbing as many candies as you can. To do so, you'll find some Halloween hats that give you some special powers to overcome the obstacles in your way.
This game was made by a team of 5 people using Unreal Engine.
Graphics and music are super nice ! Physics is sometimes a bit clonky but it's not really a problem. I feel like I've missed something since I only went through 3 or so rooms before being back to the first. And as a fellow frenchy I feel your pain with the keyboard layout ;) Great game !
Except for the Z-battles, the graphics were nice. The music set the right mood. I don't recall hearing any sound fx. Now, as far as the game play.. I had no trouble with movement, but it took me quite some time to figure how to push the crate. The pumpkin's message told me that I could now push crates, but never mentioned I had to use a nail/tack to do it. Once I figured out how to enable the nail/tack tool, or whatever it is, the game became much easier. The exit out of the level was completely hidden in shadows, which made it take me a minute or two before realizing what to do next. The following level was far easier than the first. Probably because I learned how to play the game in the first level. Anyway, not bad for a 3 day jam. :)
Thanks all for your feedbacks! @almighty-games well ... this was supposed to be the last room, but we put so much effort into the ambiance that we decided to set it as the first room. In that case, if people did not finish our game, they'd have seen the prettiest room ^^' Thanks for your feedback :)
moving through rooms is random? Sometimes I was brought back to the room I had just left (I'm not talking about the first room). at the end I was thrown into a room with 4 pumpkins, there were no exits. And why is moving a crate such a glitchy? The graphics, the music is beautiful, no doubt. But the goal of the game is very confusing.
Comments15
Thanks all for your feedback !
@almighty-games well ... this was supposed to be the last room, but we put so much effort into the ambiance that we decided to set it as the first room. In that case, if people did not finish our game, they'd have seen the prettiest room ^^' Thanks for your feedback :)