I enjoyed this one, it took a bit to grasp the platforming and rotating the palette but it makes for some surprisingly fast paced gameplay. Great work.
That was funny to play, i wish you can develop the concept of this game after the Ludum because what you have here needs to pay more attention :) About my review, i'll be a little bit tricky about the sound, because it's getting too much repetitive after few levels :p If you have time, you can add an evolution of the music after the end of each levels ? Like adding more snare drums or something like that ... something that let the player thinking "Hey i progress :D" About the rest of the game, it's fantastic, congratulations, for all the team and good luck for the future !
PS : I'm just curious about something, why did the "whomps" changed their colors ?
Creative little platformer, though most of the time the coloring mechanic had me point down and only swap colors to land on platforms. Nice game overall.
@corentin-sabiaux We've decided to develop this game further and publish it to Steam. You're pretty right about the music. I was on charge on that and made the actual song as a sample... but finally I've been working in other things and let that "not finished song" :) It's a very good idea that one of adding instruments/tracks. I'll use it, sure!
A cool game, Especially it was a pretty long game. The game mechanics was easy to learn and to understand. It would be very helpfull to have some kind of colorwhell or so, that you know which color comes when, when I press a button.
Great mechanics ! The choice of environment and colors is a little bad for the eyes. But Gameplay challenge is here ! And this is the most important. Good Job, keep going.
@appix the difficulty is a bit high than usual games, but I think that with enough practice anyone will be able to finish the game. More difficult = More happiness on finishing each level, hehehe! Thanks for your oppinion :)
@technsmile we're working in a version with softer colors and one optimized for people with visual handicaps. Thanks for your comment :)
Great game! I love how you must change the colors during the jumping, is also cool that traps shouldn't have color to avoid them, awesome job here! Buen trabajo :smile:
A really interesting game idea, and i love both music an visual style. The controls is overall pretty good, but it can sometimes be a bit difficult to get the paint to work, this is especially an issue when you try to land on a platform. Overall is this a good jam game. Well done.
Thanks for your words, @jk5000! Yes, you're right about the controls. Now we're working in a Steam publishable version of the game and redoing it from the bones :)
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the controls are hard to master, but the concept is clear and very simple which is very good :smiley:
If anyone get stuck on level 6: You have to put the cursor under the player and press jump (spacebar) to get on the top of the red final platform :)
PS : I'm just curious about something, why did the "whomps" changed their colors ?
It would be very helpfull to have some kind of colorwhell or so, that you know which color comes when, when I press a button.
Well Done, Keep going
@deathstorm thanks for your detailed comment! We will implement your idea of a color wheel in the Steam version we're preparing :)
In a couple of days it will be available the free alpha on Steam platform and we'll share the link here and on Twitter (@BreynartStudios).
Thanks everybody for the great reception :)
But Gameplay challenge is here ! And this is the most important.
Good Job, keep going.
@appix the difficulty is a bit high than usual games, but I think that with enough practice anyone will be able to finish the game. More difficult = More happiness on finishing each level, hehehe! Thanks for your oppinion :)
@technsmile we're working in a version with softer colors and one optimized for people with visual handicaps. Thanks for your comment :)
Good work!