What I liked: Atmosphere, physics, audio and overall aesthetics of the game. What I would change: Gameplay mechanics. There really isn't much to do, Im not sure if I missed something, but I was just going to the right endlessly and nothing happened.
@iluvatar yeah, at the start the entry had a lot more gameplay elements but then it turned into more of a playfield rather than the experience I was looking for
Cool little experience, the 2/3D pixelated art style is just lovely! I would pretty much see this fleshed out as a complete game with some more mechanics.
That was interesting. It took me first few seconds before i found out what perspective it is in. What's the idea in character containing this lighting box?
@havok06 Actually the game had a lot more gameplay at the start but then the cave turned into more of a playfield rather than the experience that I was looking for.
It's pretty cool but I find it very... *empty*. Not a fan of the jump landing sound effect and I think the music could be a lot more daring (but that's my opinion). The controls could also use some work, I think, since the jump was surprisingly high for the speed of the character. I could see an idea behind it and it can very much be the work I was expecting from the screenshot. Those zoom outs were reaaally cool and gave me a lot of "Oh shiz, what could be down there?" fear that I think embodies the dark, unknown cave. A real nice touch. Hope there's more to come! Kudos.
Good mood, but the gameplay felt kinda barebones. The flickering light was a nice touch to the atmosphere. I'm not sure if there was an end? I got stuck at the bottom of a pit with a small cave to the left and I couldn't really do anything. I guess if the player is supposed to avoid getting down there, there should a restart prompt at the dead end. The framework is there, now you just need to add more gameplay to the world :)
Good starting point, the atmosphere with the music and lights is perfect, and it needs some gameplay now (and a character?), or a more clear view of the labyrinth-ish style of game.
I'm all for more exploratory type games that are meant to be about being lost in a place rather than a lot of traditional gameplay loops, so I very much enjoyed this. The 3D effect with the pixels, and the fading light created such a mood.
I liked the color palette and the overall ambience. Controls were easy to pick up. Took me a second to figure out the shape of the player. Look forward to more!
The relaxing music is nice, the contact sound after jumping a bit harsh, though. I like the lighting effect and it looks like the cave wall is normal mapped. Nice. I also like games which play around with mixing 2D and 3D effects. Unfortunately I could not progress after a while. Needs some work I guess, but good start anyway!
Nice atmosphere and graphics. Sounds are moderate. But nothing more then jumping and moving right ( there may be a bat- suddenly flying out of the darkness :bat: :scream: ). Also some progress indicator can be added. Nice work... :thumbsup:
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What I would change: Gameplay mechanics. There really isn't much to do, Im not sure if I missed something, but I was just going to the right endlessly and nothing happened.
Good game
I think it needs some story and objectives.