Let There Be Light

by pagi
Overall★★★★★★★★★★2.50
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.50
Audio★★★★★★★★★★4.00
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★3.00

Welcome! This is an orbital mechanics game where you fight against gravity.


Planets? Yes.

Stars? Yes.

Black holes? Yes.

Wonky physics? Hell yeah.

Play as a god building a universe. Your goal is to let humans colonize as many planets as possible. Infinite carefully crafted (lol) levels await you.

CONTROLS:


Click to place an object. Press space to continue/retry. Press escape to open a menu.

Feeling bored? Enable cheats in menu and place as many objects as you like!!

Star collision.png

> CREATOR NOTES:
I didn't spend that much time on this entry, the game isn't very balanced and it's more of a gravity simulator. However I enjoyed playing with it a lot. If I continued developing the game, I'd probably make physics less realistic and restrict planet placement to balance the gameplay.
The game is made with Unity and LMMS.
EDIT: Added a WebGL build, recommended to play in fullscreen, the planets are small.

screenshot

Comments3

Greon8 Oct 2019, 04:38
Ooooh, i liked that game a lot, it's pretty close to mine as a "Gravity Simulator". Took some time for me to get that the levels where infinite (need to start reading the posts lol). Only thing about it is: It's too easy, you can just place everything close and soon the level is complete, i would look into making an victory counter after you colonized everything, in that way, the planets would have to last some time before you can go onwards. But overall, i really liked the idea of it, good work! Keep on with the good job!
SnailRhymer
SnailRhymer9 Oct 2019, 01:38
I agree that as a simulator, it's good fun, but the victory conditions don't encourage you to do fun things. I found myself "failing" a level a few times just to see what I could make, and then putting all the planets next to each other once I wanted to pass the level. I'd be interested to see how you develop the idea to make winning as enjoyable as failing.
Bernhard
Bernhard25 Oct 2019, 15:08
Yeah placing things close-by seemed to be the way to go. I don't know what kind of constraints or requirements could make this a fun puzzle game, hmm... But as a toy, feeding stars to black holes, good fun :thumbsup:

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