
Ludum Dare Simulator
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
First game I ever made to completion for my first gamejam.
Become a budding game developer and take part in Ludum Dare jams. Improve your skills and try to do better with each competition you take part in.
It's a simple card game with a little bit of player character progression sprinkled in.
The only game mechanic you need to know, is that you have to use a release build card before the timer runs out.
The first gamejam a player takes a part in is LD45 with it's current theme, next jams have themes selected from a random list consisting of previous themes and some songs from my playlist :P
I like mentioning that it's my first game and first jam, brag if it's good and makes for an excuse if it's bad. At least it runs! I wish I hadn't ran out of time and made more cards and fleshed out player progression, but I guess that's how it goes!
TOOLS:
Code: Typescript + pixi.js WebGL library written in Visual Studio Code. No game engines here.
Sound: Audacity, Beepbox, BFXR
Visual: paint.net, px-anima
Link to a post jam version with quality of life fix. It improves scaling to browser window. Still not ideal, but makes it playable on more resolutions.
This is a github commit for it if you want to check.
It's alive! Ludum Dare Simulator
Become a budding game developer and take part in Ludum Dare jams. Improve your skills and try to do better with each competition you take part in.
It's a simple card game with a little bit of player character progression sprinkled in.
The only game mechanic you need to know, is that you have to use a release build card before the timer runs out.
The first gamejam a player takes a part in is LD45 with it's current theme, next jams have themes selected from a random list consisting of previous themes and some songs from my playlist :P
I like mentioning that it's my first game and first jam, brag if it's good and makes for an excuse if it's bad. At least it runs! I wish I hadn't ran out of time and made more cards and fleshed out player progression, but I guess that's how it goes!
TOOLS:
Code: Typescript + pixi.js WebGL library written in Visual Studio Code. No game engines here.
Sound: Audacity, Beepbox, BFXR
Visual: paint.net, px-anima
Link to a post jam version with quality of life fix. It improves scaling to browser window. Still not ideal, but makes it playable on more resolutions.
This is a github commit for it if you want to check.