Void Rabbit

Overall★★★★★★★★★★3.18
Fun★★★★★★★★★★2.82
Innovation★★★★★★★★★★3.34
Theme★★★★★★★★★★3.84
Graphics★★★★★★★★★★2.95
Humor★★★★★★★★★★2.68
Mood★★★★★★★★★★2.75
My first Ludum Dare Project! Maybe there is some mistake about uploading.
A monster born in the white liquid and it eat a lot of rabbits, then it became a rabbit.
But it still didn't have its own will until he ate first person. He kept killing and eating, absorbing the knowledge and power. He lives in the world but don't what to do, except eating. He still seems to be staying in the void.

PC Controls:

WASD or Arrow Keys - Movement
Z - To hear the danger
E - Fight hand-to-hand
F - Shoot
Space - Next line of text (sometime)


Tool Use:
Unity
Aseprite
Tiled

screenshot

Comments30

simXple
simXple6 Oct 2019, 22:00
It can't find the page? :c
JoshuaRabbit
JoshuaRabbitauthor7 Oct 2019, 03:08
I am sorry not setting the page to be public, it can be find now.
GoldenEvolution
GoldenEvolution7 Oct 2019, 12:00
I really liked the way you implemented the theme here. I found the ending to be funny, as it's usually 'magicians' to be summoning bunnies from their hat. I only had a problem with the level where there are enemies shooting at you, I felt like I was getting hit when they weren't even shooting me. Maybe some feedback for when I get hit would be appreciated, like screenshake/particle effects/sound effects. Overall, nice little game you got here
Baturinsky
Baturinsky7 Oct 2019, 12:12
Got stuck on candles. Shot all candles, no result.
iozsaygi
iozsaygi7 Oct 2019, 12:13
Unique concept, "hearing the danger" feature is really cool and i felt that i made some progress while playing the game. This is solid entry for the first time jam!

Oh forgot to mention, animations were so cute! :D
N0ught2347 Oct 2019, 12:20
Well done! Looks like you put a lot of effort into making this game. two things I thought I should mention that maybe you could learn from:

If you walk diagonally into a diagonal collider, you can just go through it:

And although the colliders were set up correctly, the layering between the player and some sprites is incorrect, for example, this roof should be rendered above the player.
JoshuaRabbit
JoshuaRabbitauthor7 Oct 2019, 12:25
Sorry for this problem, in fact there is 5 candles originally and when you shoot the candle that doesn't shine, you will find there is a little step on the right-top. There should be more effect when the step shows up. Sorry for this problem. @baturinsky
Baturinsky
Baturinsky7 Oct 2019, 12:29
Probably I have missed the step.I have noticed some pixels at the tope left corner, but did not thought it can be the exit.
JoshuaRabbit
JoshuaRabbitauthor7 Oct 2019, 12:40
Thank you for playing the game! I also want to show the 'hearing the danger' feature useful although the rabbit can fight, looking like that the function is still there. So I set the region of the thunder magic invisible until pressing Z. Thank you for your encourage. @iozsaygi
JoshuaRabbit
JoshuaRabbitauthor7 Oct 2019, 12:48
Thank you for your advice! You played the game so carefully that finding this two bugs! I will be careful when setting the collider and the sprite order next time! @n0ught234
blint6
blint67 Oct 2019, 12:54
Great theme fit, interesting mechanics and development. The hear the danger is very interesting but really felt like a chore to me in the end, I had to spam Z all the time. Collision with whirlpools felt unfair as well as it was hard to know where rabbit was.

Otherwise I enjoyed the graphics style, the development and the fact that the story goes from the void to an end! Congrats
N0ught2347 Oct 2019, 12:58
@joshuarabbit Also, in Unity, go to File > Build Settings > Player Settings > Resolution and Presentation > Supported Aspect Ratios and you can deselect all aspect ratios other than the one intended because it looks like you didn't intend for people to play in a wide view.
JoshuaRabbit
JoshuaRabbitauthor7 Oct 2019, 13:05
Thank you for telling me this! I have in trouble with build-setting and the resolution problem for a long. @n0ught234
JoshuaRabbit
JoshuaRabbitauthor7 Oct 2019, 13:09
Sorry for causing problems and thank you for your feedback! It notices me that the 'hearing' can better if it was designed as a BUFF. And the collider also should be modified more reasonable. @blint6
TwinTurboDouche7 Oct 2019, 14:25
Had a little trouble with it but it's a good concept and fit with the theme! Interesting game! I hope you expand it after the jam!
idk_what_im_doing7 Oct 2019, 16:49
mechanics are kinda janky, graphics... well, you know.
props for variety of the machanics though. for 3 days it is quite nice
JoshuaRabbit
JoshuaRabbitauthor7 Oct 2019, 17:13
Thank you for your feedback and I will try my best to practice my pixel drawing and coding. And the game is for 2 days? @idk-what-im-doing
Apace9 Oct 2019, 11:44
Nice game! I really liked your idea of allowing the player to actively "hear" things. Added a nice new layer on top of the gameplay.
Also, really interesting story, with the bunny-magician storyline, especially with a great ending, which was not only funny but also very thoughtful and philosophical.

I also really liked how you guided the player through the different screens. At no point in the game did I feel like I didn't know where to go, you always provided directions. Good job!

Solid entry, I liked it. :)
Wxzuir
Wxzuir9 Oct 2019, 11:48
Simple but fun!Really love the idea, and the rabbit :rabbit2:
Yonman18 Oct 2019, 13:44
Nice game! The idea is great and it is fun to explore the map and see what I can learn/evolve into.
xitaro19 Oct 2019, 00:57
try to adjust the animations in the firt evolution, he eat and them bite ;)
Sheepolution
Sheepolution19 Oct 2019, 10:02
Where to even begin haha. What a game. I like how the rabbit evolves and with it comes all these new mechanics. Perhaps the game is a bit short, and for the boss fight I would've liked some feedback on whether I'm hitting him or not. The art was pretty good, too bad there is not sound. In any case a job well done!
Skyball
Skyball19 Oct 2019, 10:37
That was definetely an interesting game
Aurthem20 Oct 2019, 10:03
I liked the blob animations at the start of the game.

Notes:
- Hidden hands in the water form a very tight passage, and the player can be reset after a delay even if they moved away from the danger spot.
- Animation for fighting is too long - it clearly shows two hits, but only the first one is registered. So either this animation could be cut in half, or two hits should be properly processed.
- While "hearing" the spells from the magician is a nice touch, it does not provide any advantage since the mage always attacks the current position of the player. Simply moving towards the mage allows to avoid all of the attacks.

Other games by @joshuarabbit

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