I spend a long time going forward to get a helm. Then I turned and spend a long time going to get oxygen. Then I went forward for some time to pick up stone while being annoyed by some moon bugs. Then I was informed I'm supposed to wait for fabricator and stay alive... and after a while I quit. That weird broken texturing was intended?
Sorry about the long wait times. There is still a level after the fabricator finishes. This LD our scope was a bit too big compared to time available, so there were a couple of issues when it comes to playtesting.
First few game launches caused me to fall underneath the map, fortunately all I had to do was relaunch the game. I think there is potential to create an interesting mood in this game.
- More "features" like the red planet to break the monotony of the environment. - Less tedious "A to B" objectives - UI more user friendly - Found the user input a tad clunky
Like you mentioned I do get the impression that the game was over scoped but I would be curious to see a post jam version!
Excellent lo-fi space adventure! Love the graphics (especially the sun) and the scale of the moon. Did you compose the music yourselves? Because it's really good!
I DID IT! Such a unique experience. Really enjoys the interesting world. It was so cool to explore. Could have moved a little faster and the game had its bugs / issues, but that is what gave it so much charm!
@justcamh Sorry, that's a small bug that sometimes occurs. The easiest fix is just to close and restart the game a couple of times until it fixes itself, I think it occurs with some collision thing. Also try holding down W while the game loads in if that doesn't work.
@josephgaiser Thanks! I spent a little too long on the terrain and world, but people like it so :)
Please post a web or mac build so more people can play and give feedbacks on your game! :D
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13 Oct 2019, 19:50
Idea and style are great. Low gravity with a clumsy suit are good... but "walking is not a game mechanic by itself". My "W" button got almost stuck. Maybe, we may go faster?
@anonymous Yeah, but I feel like going a bit faster would make it really difficult to move precisely, so would it be a better option to just move it closer in a post-LD build?
It's interesting, cute arts and music, but it was too long to find all the items and hard to control. Hope you'll make it more enjoyable. Nice work and best wishes! ^^
As others said, getting to the items took a bit too long. Especially with the monotone area. I liked the controls though, you could look around independently from walking - that's cool :D
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That weird broken texturing was intended?
- More "features" like the red planet to break the monotony of the environment.
- Less tedious "A to B" objectives
- UI more user friendly
- Found the user input a tad clunky
Like you mentioned I do get the impression that the game was over scoped but I would be curious to see a post jam version!
And well the A->B objectives are a bit boring because objectives are way too far from each other.
But still a cool experience!
@hyperscope I would like to make a post-jam version sometime in the future, that's a good idea
@josephgaiser Thanks! I spent a little too long on the terrain and world, but people like it so :)
Yeah, but I feel like going a bit faster would make it really difficult to move precisely, so would it be a better option to just move it closer in a post-LD build?
I liked the controls though, you could look around independently from walking - that's cool :D