Nice work! Really liked the atmosphere, and the shadow effect on the trees was a nice touch.
Two points of feedback: 1. Looks like there was a targeting symbol on the stun effect, but not one on the "revive" effect. It would be helpful to have one on both to understand the area of effect! 2. I think the time between encounters could be made a bit shorter, as there ended up being a good amount of indle time, particularly early on.
Super awesome time! I played for awhile and got a pretty good army going. Those golden armor bois are WAY TOO STRONK! I would like to see this get developed more, and would love to see new minion types and enemy types. Definitely needs to be some balancing done to the game, enemies seemed like they were awfully tough, and it was hard to get the ball rolling on a good horde unless I played with pixel perfect timing on some paralyzes. Making it clearer on where my AOE of possession and paralyzing would be nice too. Perhaps a graphic that follows my cursor, or allowing the abilities to be 'equipped' so it shows a graphic. Either way I slice it, I had a blast and would love to play more! Thanks!
I would like to thank you all very much for all the love our game is receiving! And I would like to let you know that it is definitely going to be expanded to a full game :)
Incredible mood ! Would love this game to continue and introduce more mechanics, but well, it's just a jam :) The concept really fits the theme and would play more ! The necromancy concept was one of our idea, and you did a great entry for it, better than we would do !
I really enjoyed the creepy atmosphere! The game play was simple, but enjoyable due to the different enemy types! I just wish there was a counter for progress or an ending point to the game. Other than that, really awesome what you accomplished in only a few days!
Love the music and artwork. Is the game endless? I did enjoy that harder enemies kept showing up, but there were also patterns, so you could time your stun to get the most benefit. Well thought out.
I watched this being played on a stream yesterday, and it looked really good, the combo 2D and 3D art style works really well, and there is a fair bit of strategy with your spell placements and timing. The one thing I wish there was is a "speed up" button, since between encounters the movement is quite slow, and there isn't really anything to do... But overall it's really sweet!
Good stuff, and surprisingly balanced (in the sense that I didn't manage to get a horde rolling at all). Great atmosphere too! :D Would've liked an end game, too!
Superb mood and atmosphere! Art and music are really nice. The game seems infinite which is not a bad thing but the pacing is quite slow. A fast forward button would help.
I love the graphics and the sounds and the atmosphere in general! Also the idea is just brilliant in all its simplicity. As others have already said the start seems a bit slow - especially when starting from scratch the 10th time because of lacking skills - but then again, a faster tempo might ruin the atmosphere a bit. I sometimes had trouble aiming the revive skill/spell which caused my horde dying and a restart which was slightly frustating. But all in all, a beautiful and nice game!
Comments29
Two points of feedback:
1. Looks like there was a targeting symbol on the stun effect, but not one on the "revive" effect. It would be helpful to have one on both to understand the area of effect!
2. I think the time between encounters could be made a bit shorter, as there ended up being a good amount of indle time, particularly early on.
You made a very good job! Congrats!
Those golden armor bois are WAY TOO STRONK!
I would like to see this get developed more, and would love to see new minion types and enemy types.
Definitely needs to be some balancing done to the game, enemies seemed like they were awfully tough, and it was hard to get the ball rolling on a good horde unless I played with pixel perfect timing on some paralyzes.
Making it clearer on where my AOE of possession and paralyzing would be nice too. Perhaps a graphic that follows my cursor, or allowing the abilities to be 'equipped' so it shows a graphic.
Either way I slice it, I had a blast and would love to play more!
Thanks!
The concept really fits the theme and would play more !
The necromancy concept was one of our idea, and you did a great entry for it, better than we would do !