Notorious Bum

Notorious Bum

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.98
fun: 3.94
innovation: 3.73
theme: 4.02
graphics: 3.79
audio: 3.94
humor: 4.46
mood: 3.90
PLAY HERE (Web - 1 player - patched)
(or original version)

George is rich. George is famous. Every one knows who George is.
But unfortunately for him, George drinks... *a lot*.

After a crazy mondane party night, George wakes up in the street... entirely naked!
With no memories of how he found himself into this situation, there is only one thing he can do: reach a taxi as fast as possible so that he can go back home discreetly.

No one needs to know about this awkward event...

Notorious Bum is a stealth game in which you play as famous George, who must reach the taxi to go home while being *completely naked*.

But the city is *crowded with people*: don't get pictured, or your notoriety could fall down irredeemably!

#### Instructions:

- Use __UP__/__DOWN__/__LEFT__/__RIGHT__ to move George.
- Avoid the citizens who want to take pictures of you.
- Once you reached your taxi, *you win*!

#### Update:
We did a hotfix as some people experienced some bugs and freezes. We also adjusted a bit the global balance of the game as some values where clearly not the one we wanted to upload. You can pick whichever game version you like both are available : in jam time version, and bugfix version. You can check the patchnote to make up your mind.

#### Bugfix patchnote:
- Adjust detection radius of certain ennemies, as well as the size of the cones.
- Tweets now hurts your notoriety more hardly.
- Adding a bit more ennemies in the map
- Fix a bug provoking latencies when switching musics

#### Made by:

- Maxime Chabance (@Drestin) : Game Design, Development
- Thomas Guégan (@Barbiche) : Game Design, Development
- Aurélien Coussat (@acoussat) : Game Design, Development
- Erwann Martin (@Entropy) : Game Design, Sound Design, Pixel Art, Level Design
- Simon Fontaine (@spiritus) : Game Design, Pixel Art, Level Design

#### Made with :
- Dev : Godot
- Pixel art : Aseprite
- Sound design : Ableton
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