
A lost fire
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
This is the story of a lonely capsule. He/She is on a desert island, lost in the middle of nowhere.
Maybe you can help him/her survive. At least one day, against event the strongest forces in the sky.
_And may he/she finds peace..._
#### Instructions:
__/!\ This game has sound, so plug your headset :)__
- __Click here to start playing !__
- Use W, A, S, D to move.
- Use the mouse to control camera.
- Use E to grab items.
__/!\ QWERTY__
#### Made with :
- Dev : Unity
- Art : Blender
- Sound design and music : Ableton and my piano
----
#### Update :
I did some bugfixes following to some comments I've quickly received. There are always numerous things to improve, I've limited myself to only one-hour for fixes, to limit the "cheating" on the event time.
#### Bugfix patchnote :
- Game reset on death or win is now working finely
- Overall physics is improved for pickable objects
- Death is now triggered only once
- Improved the river death collider
- Repaired the random music player during day time
- Character movement should be more precised
- Smooth the terrain between the bridge and the fire
- Increase the camera FOV. I didn't wanted to implement a real Y axis movement, that should not be part of a bugfix quick update. However, it was indeed really hard to see the environment, so I've increased the FOV a bit, althought it distorts a bit the image.
Maybe you can help him/her survive. At least one day, against event the strongest forces in the sky.
_And may he/she finds peace..._
#### Instructions:
__/!\ This game has sound, so plug your headset :)__
- __Click here to start playing !__
- Use W, A, S, D to move.
- Use the mouse to control camera.
- Use E to grab items.
__/!\ QWERTY__
#### Made with :
- Dev : Unity
- Art : Blender
- Sound design and music : Ableton and my piano
----
#### Update :
I did some bugfixes following to some comments I've quickly received. There are always numerous things to improve, I've limited myself to only one-hour for fixes, to limit the "cheating" on the event time.
#### Bugfix patchnote :
- Game reset on death or win is now working finely
- Overall physics is improved for pickable objects
- Death is now triggered only once
- Improved the river death collider
- Repaired the random music player during day time
- Character movement should be more precised
- Smooth the terrain between the bridge and the fire
- Increase the camera FOV. I didn't wanted to implement a real Y axis movement, that should not be part of a bugfix quick update. However, it was indeed really hard to see the environment, so I've increased the FOV a bit, althought it distorts a bit the image.