Sail for Nothing

Sail for Nothing

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.08
fun: 2.17
innovation: 2.58
theme: 2.83
graphics: 3.86
audio: 3.58
humor: 2.75
mood: 3.08

Sail for Nothing

This is a game made for Ludum Dare 45 -- "Start with Nothing".

Controls


- WSAD: move

- Shift: use sail if you have it

- Q, E, Space: Select and play a song (not really fully implemented)

Cheats


- F12: Restart the day

- F11: Reset the game and progress

- F10: Time warp to just before the festival starts

Description


I attempted to remake an old LD game that I made called "Sail" -- with a changed focus on time rather than treasure exploration. The main idea was to steal the time cycle idea from Zelda: Majora's Mask, with a doomsday event forcing the player to "start with nothing" again every day. I thought it was a cool idea, but I think I was too ambitious with the variety of quests and mechanics, so I didn't end up finishing.

You can load this up and explore though, many of the quests should be doable. The ones involving music do not work well, and the festival at the end is unimplemented.

Credit


- Some helper scripts taken from another LD game of mine, FEED: https://ldjam.com/events/ludum-dare/41/$81974
- Font: Leander on fontsquirrel
- Followed this idea for making a LWRP cel shader: ("Unity 2018.3 Shader Graph Toon Shader" by Omar Sanitago on YouTube)
- nohidea idk pack used for drum samples: https://sellfy.com/p/7sz6/
- parts of the music were made with Serum VST: https://xferrecords.com/products/serum/

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