According to the theme "Start with nothing", we like to think that the gamefeel will be better if the player has no information when s/he will start the game.
For a better experience, please use headphones :headphones:
We hope you’ll like our proposal
And don't forget to give us your feedbacks ! :smiley:
Interesting entry! I didn't realize at first that the behavior of the lines was determined by certain characteristics (like whether it's curvy or straight or forms a loop), but it was fun to mess around with and explore.
Audio was nice, but got a little bit laggy if I made too many little dots...
Overall, nice experience. You don't see a whole lot of simulator/sensory art games for LD.
Nice idea that fits the theme ! My favorite type of those little creatures are the little dots. I love how they walk around in groups when you make a bunch of them at once.
I think I might not have seen everything in this in a single playthrough though.
graphics are cool sound is cool as long as you don't go overboard with this brush (which I obviously did, who wouldn't ? :laughing: )
I would have love to see more interactions between the different "types" of creatures, but I guess this was enough work for the last three days eh ?
That was all kinds of weird in a good way! Fantastic use of the theme, but it would have been nice if the sound effects coalesced into something less random - then the audio would come alive too :)
@almax thanks for the feedback ! glad you liked the experience :smile:
At the beginning we wanted to do music as synchronized layers but, after some reflexions, it appears interesting to let the player creates her/his own music. (and, also, it was easier to do for us :stuck_out_tongue_winking_eye: )
I wouldn't call it a game... it's an audio/visual toy :) Excellent interpretation of the theme! I quickly discovered the whole type of lines and objects (I think so), I wish there were more different stuff! For my taste, this is an interesting project.
This is pretty good! It is nice to explore and try and understand the patterns... At one point i tried placing a lot of dots and the game basically crashed, but i guess that's on me, i guess i was testing that limit ahaha. Overall very nice, congratulations on your submission!
Never expected to see a game like this in a gamejam... Maybe because it feels like the beginning of an "art game" other than a classic "videogame". Very original! I am truly impressed! I liked the audiovisual interactions (creating sounds/music using shapes) and I would love to see more out of it, maybe concerning shape behavior, interactions between them, even graphics etc! Btw my cat was mesmerized by the moving lines :smiley_cat: :')
Cool! I love little audio experiences like this. Really liked the use of stereo too. Experimenting with the different drawing types was cool, although I might have liked some more control e.g. over which percussion you get when you draw a dot. (Seemed to be random?) Though not being in control of things like is valid as its own experience. Nice work!
yeah, every sounds are taken randomly on the Em pentatonic and dots are simply random. We are currently polishing a new version with a little more control on sounds and better graphics too :slight_smile:
This is cool. It felt like abstract art but in game form. The sounds really complement the visuals leading to a very relaxing experience. Good call deciding not to give the player any information. The sense of discovery I got out of this was great.
@nihushu Yeah its a problem ^^’ the new version should be less laggy, but we are thinking about a way to limit or erase shape that fit with our proposal (the chaotic final being a part of the experience :laughing:)
@avzgui The definition of a game is difficult. Generally, games are said to have goals. But there is something interesting even if there is no goal. It's not a game. It's either a toy or a play. This content is interesting. So I like it.
Definitely the most unexpected entry to the entire jam! I want to commend your originality and execution. This game reminds me a lot of Tetris Effect, which is one of my favorite games of all time. This is definitely a great game to relax to. I would think the game would benefit from being a little messier. Maybe to fit the style of the ink, have more splatters splash onto the page when the dots collide, or when you draw something out. I would also be interested to see if there was a way to make all the notes land on a beat depending on how much is on screen. The more you draw the faster the music gets, and maybe if there's enough on screen a drum beat will kick in so that it begins to feel like a full song. But man would that be complicated to program, just wanted to throw out some ideas. Great job everyone!
@gamefive In fact, it’s still hard for us to call it "a game" and we didn’t expect all these good feedbacks :slight_smile: So, if you prefer to call it "a toy" it’s ok for us, we are just happy to have create something that people like and have fun with it :smiley:
@nobongo Wow, such a great feedback, thanks ! Now we have made a "polished" version, we are thinking about new behaviors and interactions, so thanks for your ideas ! :smiley:
Cool! I enjoyed playing around with it. It fits the theme. :) On my laptop in Firefox, it takes a while for the game to begin after the loading bar is finished, so I was unsure if it would work, but it did! I noticed that the behavior depends on the shape you drew, I wonder how you determine if it is a snake, line, square or triangle or dot. :slight_smile:
Well done!
--- Ooh, I played the polished version, and I like what you did there! I like the visual feedback to the sounds, and the new line style, the longer lines, and the drops behind the snakes. :smile: i did notice that if I draw a closed shape and move the cursor away while releasing the mouse button, that it formed quite often a dot in stead of a circle...
@papaver Thanks for the feedback, glad you liked the experience :smiley: For the shape detection you can take a look to the source code :wink: And thanks for the glitch, we are on it :slight_smile:
@papaver Thanks for your comment. To give you some stuff about our hand made shape recognition algorithm based points: - First we split the range of points into edges (one edge is described by all its points with a similar slope) - Then we check whether if the drawn line is closed or not. If it's closed we check the number of edges in order to define the shape. If it's not closed, one edge means it's straight line (Almost! According our threshold), otherwise it's a snake.
Wow this one is very experimental! Nice too see that some entries are really different, this one was mesmerizing and very original. As someone already mentionned it, the game gets a bit laggy after having drawn a lot of shapes, but anyway this is a very interesting one :)
Yea, this is straight up the coolest Ludum Dare entry I've tried. Very impressive. Everything worked great. Wouldn't change a thing. Simple as that really, I have nothing constructive to add. Thank you.
Audio was nice, but got a little bit laggy if I made too many little dots...
Overall, nice experience. You don't see a whole lot of simulator/sensory art games for LD.