
Sosig
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Sosig is a 3D platformer where you play as a sausage, who is trying to bring back colors to a mysterious world.
This game is made by Snarf and Mors, with music from Catonator and additional promotional art from irri!
Playing with a controller is recommended for this game! (But not required.)
STORY:
So, how did I end up here? Well, I started out as any normal day for a sausage.
I headed to my kitchen to get my apparel, but it appears I ran out of buns.
"Bummer", I said. As I was getting ready to go to the store I noticed an indescribable black gateway, right on my kitchen floor.
"Rad!", I exclaimed. But before I knew something was up with it, I got sucked right in!
And now, it is just me...
CHANGELOG:
1.3:
- The camera doesn't get tilted anymore once you die in level 1.
- Apparently I forgot to connect a node in the main material, that's fixed.
- Restored a few minor things that got lost during a merge conflict at the final hour. Thanks GitHub.
1.2:
- Updated the credits.
- Level 1's lighting is now fixed for real.
- The camera now resets properly when you die.
- You can't walk around during the controls screen anymore.
1.1:
- The game now doesn't skip level 3. (Always test your release builds lol)
- Fixed clipping into the wall in level 1.
- Level 1's lighting is also fixed.
- A few other very minor fixes.
1.0:
- First release
This game is made by Snarf and Mors, with music from Catonator and additional promotional art from irri!
Playing with a controller is recommended for this game! (But not required.)
STORY:
So, how did I end up here? Well, I started out as any normal day for a sausage.
I headed to my kitchen to get my apparel, but it appears I ran out of buns.
"Bummer", I said. As I was getting ready to go to the store I noticed an indescribable black gateway, right on my kitchen floor.
"Rad!", I exclaimed. But before I knew something was up with it, I got sucked right in!
And now, it is just me...
CHANGELOG:
1.3:
- The camera doesn't get tilted anymore once you die in level 1.
- Apparently I forgot to connect a node in the main material, that's fixed.
- Restored a few minor things that got lost during a merge conflict at the final hour. Thanks GitHub.
1.2:
- Updated the credits.
- Level 1's lighting is now fixed for real.
- The camera now resets properly when you die.
- You can't walk around during the controls screen anymore.
1.1:
- The game now doesn't skip level 3. (Always test your release builds lol)
- Fixed clipping into the wall in level 1.
- Level 1's lighting is also fixed.
- A few other very minor fixes.
1.0:
- First release