A sole survivor of a planet far away seeks help in an abandoned space station. But soon enough, he will discover that he is not alone and that there are dark riddles and mysteries lying ahead. And a strange voice that comes from everywhere and nowehere. [It is important to play this game with sound!]
We developed the game with Unity, using Blender and Paint.net for graphics. We had a very small sound studio to create music and voice.
We are four guys, two developers (one did the graphics), one sound engineer and one genius speaker.
Update 1.1: Fixed falling in spots where you can't leave Fixed speech timing (speech was to slow) Fixed loud music
Hey! I played it but got stuck at one point, I think that was a bug, the speaker just remained silent and I couldn't interact with stuff around. Anyway, that's some super impressive writing and sound quality you got there! I found it very funny and witty, nice job!
My dudes, this is such a great game. I loved the voice over. Your art was on point and you managed to make a really enjoyable experience by faking the freedom of choice. Great job! I legit want more of this game please continue this IP.
Really love the art style and look - something about light on the edge of an axe is very captivating! A faster walk speed (or smaller environments) would have been nice, as the flow feels a little sluggish.
Nice job, I thought the puzzles were fun and the reactor had looked really cool. I agree with what some others have made note of, increasing the walking speed would be nice but I understand wanting to have it match up with the audio. Overall nice entry!
This was actually a fantastic game! Reminded me so much of the Stanley Parable, the humour was on point, and the mechanics weren't bad either. I had some issues with the UI being a bit bigger than the window, and when turning it would drop frames so I would have a hard time going through doors occasionally, but overall this was awesome!
This was a delight. I love a condescending narrator, and the moment where he says "Don't walk there, it tickles!" was an interesting jolt. I realized it wasn't just a disembodied narrator, but actually the station itself. And I laughed out loud at the "99% of entities in the universe get this wrong" Facebook-meme. Lots of Stanely Parable vibes too, which is fun.
My only real note is that the 1's look like 7's to me in the different puzzles, which gave me a hard time.
Cool done, even something reminiscent of "The Witness" and similar games. Although the player was often very slow and also sometimes the corridors were longer than necessary in terms of game design. But still you are great and wish you good luck).
Wow, that was incredible! I really loved it from start to finish; it is just infused with so much character and so much love that it all really shines through. The voice acting and music were both absolutely wonderful, and it is insane the amount of content that you guys were able to fit in. I really hope you make this into a more full game, because I think it is absolutely great. Awesome job!
Nice! I loved everything about this game. It really felt like all of you were big fans of [a certain game everyone else is also mentioning] and it shows! The humor was on point and even though the graphics were simple, they were incredibly effective. My only complaint is that the mouses sensitivity was too high! Great job to everyone involved!
My favorite part was when you found the little robots jammin' out on the dance floor :)
Very nice game, I especially liked the audio. However, there are a few things that I did not like that much:
- The game was quite dark and sometimes it was hard to see where the path is. - Walking is not gameplay! You had to walk for quite some time without anything happening, I sometimes got bored while walking. Also, the walking speed was quite slow. - It feels like the decision you make does not really have an impact. You even tell the player that if he had chosen the laser he would have to go through the maze, but then a few seconds later one has to go through the maze for the axe and I'm pretty sure it's the exact same maze. I think it would have been better to hide this a bit.
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Anyway, that's some super impressive writing and sound quality you got there! I found it very funny and witty, nice job!
My only real note is that the 1's look like 7's to me in the different puzzles, which gave me a hard time.
So, I really enjoy it, just wish u made a .exe file, this unity web player is a mess X_X
*Spoiler ahead*
A little feedback, after the jam do a full version of this game. You have the next Stanley parable here, don`t miss the opportunity!
My favorite part was when you found the little robots jammin' out on the dance floor :)
- The game was quite dark and sometimes it was hard to see where the path is.
- Walking is not gameplay! You had to walk for quite some time without anything happening, I sometimes got bored while walking. Also, the walking speed was quite slow.
- It feels like the decision you make does not really have an impact. You even tell the player that if he had chosen the laser he would have to go through the maze, but then a few seconds later one has to go through the maze for the axe and I'm pretty sure it's the exact same maze. I think it would have been better to hide this a bit.
But overall I enjoyed the game.
Increase the walking speed, and I had some trouble with the mouse capture inside the browser, sometimes the mouse just left the game.