Captain! We're running on fumes, here! We're out of fuel and we haven't even reached the pickup point yet. If the backup power for the tractor beam holds, we *may* be able to complete our deliveries, but we'd be endangering the lives of everyone on this vessel...
Is whatever's in those boxes really worth all that?
*StarLink Xpress* is a time-trial physics game about a space-faring delivery company made in 72 hours for Ludum Dare 45. Use your tractor beam to zip and glide past asteroids and make all of your deliveries on time!
Objective
Pick up packages at stations and deliver them to homes. Don't let the time run out, and don't take too many hits.
Controls
* Left Mouse - Fire tractor beam * R - Restart the current level * Esc - Exit to main menu
I liked the gameplay but o my gosh it's so frustrating when you end up flying alone in space without rocks ro help you :smile:.
Its rare to see a jam game with a real menu and a tuto but I mistook the station and the package :D
One small improvment would have been to work a bit more on the progress curve of the levels (I did the level 4 in 2 attemps aginst maybe 10 attemps for level 3)
@elinks Hah, yes, I think there will be a lot of people using the 'r' key. Thanks for the note on the difficulty curve! I always find it tough to pace out games like these, so I'll have to leave myself a bit more time for it next time around. (PS. I left a comment on your game just now. Nice work!)
I enjoyed the game, nbut my ability to time the shift in between the rocks lead me to be one with the stars many times. would 100 percent play this again.
Quite difficult! I think the vfx for the tractor beams could be better represented to display it's function! I thought it would shoot something, but actually was a moving thing. I enjoyed the concept of delivering packages. Fun and neat~
The physics were pretty fun (though a bit hard to control). Would be nice if there was some "out of bounds" detection that automatically reset you when you're basically out of range of everything. Not a bad game though!
@nachtwitch I'm glad to hear the curve came through for you! Glad you enjoyed it.
@ghost-in-the-toast Yeah, I would like to have scaled the viewport a bit so that you could see more of the map at once, but there were some complications with that and, well, time limits and all. You know how it is.
@mrabnox Hey! Thanks for playing this on stream. It was a blast to watch. I'm off to play yours in a minute here.
@sirred Yep, the movement can be tricky like that. Gotta learn to love the void ;)
@joe-williamson Thanks! And a minimap would've been interesting. Good call.
@falu Ah, good note. Maybe some particle effects would've sold it. Thanks!
@guitarbro Yes, I had initially intended to fade in a reset prompt when you got far enough away with no change in trajectory, but alas, time she is a cruel mistress. The white helper text up by the timer was the best I could do in the minutes I had left.
At the start I found it a bit hard to control, but maybe it's just because it's not the kind of game I'm used to play :) Overall it's very complete and fun. Good job!
Innovative, well structed, well made music and sounds, menus works very smooth, everything very well put. Played one time to understand and another to see how far I could go. Really nice entry! :)
Very nice game! I would love to see you add more to this. The game could benefit a lot from look ahead camera. Unity cinemachine already has one implemented you could use that.
Really innovative physics game! The movement of the ship could cause the rocks to move, which made the game more tricky and strategic. This mechanic has a lot of potential. I like it ♥
@yomissmar Yes, from what I gather many folks have experienced a bit of a learning curve with the controls. Glad you still had fun!
@roque Thanks! I'll have to pass the word along to my audio buddy ;)
@mrerdalural Yes, I did attempt to whip up a quick look-ahead camera, but it certainly wasn't perfect. Good to know there's something ready-made through Cinemachine. I'll have to look into that. Thanks!
@franciszek-pyrc Totally agree on the default Unity buttons. They get the job done but they're an eye-sore. As for the preference window, I figured it's nice to let folks select the settings that work best for them, and I certainly didn't have time to make a custom solution this time around. Thanks for the note, though!
@moebiusmeow Thanks! I was pleasantly surprised when I ran it for the first time and realized the full implications of the tractor beam. I started playing around with asteroids of varying mass at that point. Glad you liked it :)
Wow!! Impressive! I loved the gameplay mechanics and concept. Great game! There's a learning curve and skill involved, similar to grappling hooks in games.
Damn that were 5 great minutes! actually thats the game i had the most fun with this LD yet. the Momentum feels amazing and i love the idea that you are moving with a tractor beam. Fitting music and a good difficulty (although level 3 was harder than 4) Thank you for the experience
Great game, really fun to play. I really liked the movement mechanism, although it took a bit of getting used to. I loved the music and the effects, they really added to the game. Overall, I found this to be a very enjoyable entry to play!
Really innovative! I loved the music, the game play, and everything felt polished. I would like to see some post-processing and some particle systems to improve the looks, but other that everything was great!
Its rare to see a jam game with a real menu and a tuto but I mistook the station and the package :D
One small improvment would have been to work a bit more on the progress curve of the levels (I did the level 4 in 2 attemps aginst maybe 10 attemps for level 3)
Chears !