You wake up on a desert island. Gather what you need to survive and signal for help. Try to gather everything hidden throughout the island. As you gather, your camp will be built up, so return to it every once in a while.
*Note, this game has no lose conditions. You cannot actually starve or die. There is also no end screen for when you collect everything. You can alt-f4 to exit the game when you are done. Hope you all enjoy it!*
Controls:
WASD to move, Shift to run
Left click to collect items
Hold tab to display journal and supplies
Scroll wheel to navigate the journal
Press H to show/hide controls
*Made with Unity, Visual Studio, Beepbox, Audacity, Paint.NET, and Inkscape*
This game was really enjoyable to play. Graphics looked great - everything fit together well and felt like it belonged in the same game. Very relaxing, smooth movement, and the journal was hilarious. The day/night cycle might be a bit fast, but otherwise the overall ambiance of the game was great.
I probably missed how to play and what to do. Despite of that point i appreciated the mood of your game. The day/night cycle is nice. Thank you for your game
I really enjoyed this little game! The environment is very nice to explore, and the visuals are very pretty. I also enjoyed the music! I loved the character that shone through in the messages in the bottles as well. I think if this game was given a bit of conflict, it would be very cool. I didn't make it to the end my self, but it seems like this game has a very nice start to finish cycle as well. Nicely done!
Great little exploration game! It was somewhat soothing to walk around the island and pick things up and I liked how the music changed at night, although the day / night cycle seemed a little fast. It might just be my competitiveness, but I would have enjoyed a bit of urgency. Well done though!
The design in this game is really good. Solid art+sound combo. Has a very very relaxed vibe but keeps you wanting to explore/moveforward. Keep making stuff like this
The game seemed really polished, slow and relaxing, searching for various items. I especially liked the idea of your camp being build while you collect items is great.
The environment shifts were lovely and the gameplay was upfront and simple. You kept the theme in sight and managed assets just right! It would be better to skip any fetch and grabs up front and get the player creating things right away, but I see this doing very well.
The day and night cycle was a great touch and really helped set the mood. I liked the graphics of the game and it was relaxing to walk on the island and find stuff. The journal texts were funny. Also enjoyed to find my camp growing after walking around collecting stuff and accidentaly finding my camp. Nice!
I really loved the journal. That just added so much to the game, yet it was such a simple detail. Really helped me connect with the character, and create some mood. Good frickin job, I loved the minimalistic assets! :heart:
Alright. What don't you have? Dying. A "hurray you win" screen. What do you have. Exploration, neat art, calm music, and a simple objective to collect items. The delay in key presses to movement cause a bit of a nausiatic feeling, but it was fun!
Oh, let's go there
I lost my campfire. Also, this is a good wallpaper.
Woah, there it is!
You even have a rock on top here :rofl:
I'm back! This does put a smile on my face! :slight_smile:
A very nice and relaxing exploration game. The music was calming and the graphics style was neat. The white rocks, perhaps, could be given a little bit of texture as I couldn't quite see where one ended and the other started when I did the platforming puzzles. Took me a while before I located the first banana. Also - loved how your camp built up over time, though I hadn't checked my journal, so the first time I laid eyes on a campfire in the distance I thought there were others on the island :)
I also felt that the view was a little low... but maybe I was just short. The treasures would also benefit from some bells and whistles as they seemed to be the main collectables.
Comments19
Keep up the good work.
Oh, let's go there
I lost my campfire. Also, this is a good wallpaper.
Woah, there it is!
You even have a rock on top here :rofl:
I'm back! This does put a smile on my face! :slight_smile:
I also felt that the view was a little low... but maybe I was just short. The treasures would also benefit from some bells and whistles as they seemed to be the main collectables.
Overall, very nice job. Keep up the good work.