Have you ever traveled without any luggage? And without paying? And through the space? What will happen if a fare dodger would be caught and kicked out of the spaceship? These and many other aspects of free interstellar travels, and how useful can the space debris be you will learn through The Hobo’s Guide to the Galaxy!
Known issues:
- Fullscreen mode in Safari isn't working properly
I love the 'action/reaction in micro-gravity' mechanic; the slow drift after grabbing a new item is a nice touch too. I appreciated the tutorial in the first stage. The art is a great fit; I especially liked the background art.
Great work on this game! Plenty of levels with a good ramp up in difficulty. The mechanic was simple to understand. My biggest frustration with the game were the controls, I felt like the mouse movement was a bit to twitchy which made precision more difficult. Also trying to rotate the character towards the edge of the screen became a challenge as well. That said I really enjoyed this game. Great work.
Really fun, Loved the death sound made me laugh, the drift after you catch an object is a nice touch for it you want to take the harder routs. Rick and Morty reference nice touch always love easter eggs. the only problem I had was clicking when my guy was near the side of the screen.
Симпатичная графика, но управление показалось неудобным (иногда, в быстрых ситуациях можно запутаться, ибо пунктирная линия плохо ассоциируется с направлением, но, возможно, можно привыкнуть) и, как упоминали выше, управление рядом с краем экрана доставляет проблемы. Но, в целом, игра неплохая! Отдельный плюс за отсылочку к "Автостопом по галактике"! :)
Just finished the game. Your game reminds me of old flash games. Good graphics, though the menu has a different scale. The gameplay is interesting, a little monotonous. In General, quite high quality! Good work!
Hilarious concept and interesting mechanics. Let me know if you ever need some original music as well. Love all the random space debris, especially the Plumbus! ;p
I love it! You took a very simple base idea, but it does not seem so simple because the levels are tightly designed and the odd choice of objects (a plumbus, why a plumbu? :sweat_smile: ) had a nice diversity. Graphics are really good and the losing scream is sooo fun :smile: It all comes together in a really sweet package. I love this entry!
One thing I disliked was the controls when you reach the edge of the screen. There is just no chance to rescue yourself when the mouse gets out of bounds. Maybe you could add border where the game screen ends but you still have room to move your mouse.
I had a lot of fun.
Will love to see collision of object with asteroid.