Retrospective

We were 3 to create our Gameboy-styled RPG engine, The Reboot of the King

We have neither animations, nor music, nor an ending, but the main playable parts are here !

Myself on the engine coded in love2d,
titeboule and kusanagi417 on level design, story, pictures.

screenshot1.png

My conclusions :
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  • I think we needed more time to work separately and concentrate, instead of brainstorming the whole time.
  • It was nice to just work on one part of the game, and just let the others take care of the rest. I used to do everything and stay stubborn on small details in other projects. This time I just worked on my part, and the others just did a great job in their own way, the result is just fine. :)
  • Being together in the same place kept us motivated.
  • I think we should have started with an existing basic game engine (created earlier), to be able to put other resources (sound, pictures, dialogs) and play with them even while coding.
  • LÖVE (love2d) is a pretty low-level engine compared to godot, game maker, unity... but I already knew this, and I'm happy because now I have a custom working prototype of gameboy rpg engine, ready to be improved.
  • We should have worked more on the "marketing" part, I mean a better cover, menu screen, description...

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Anyways, I'm ready for another game jam soon, as a team or alone. 💓

rinku.png

Source: ldjam.com archive

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