
WHILE (TRUE) { JAM(); }
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A Ludum Dare Game Jam Simulator created for the LD-45 Game Jam ("Start With Nothing!")!
Dive into the seat of a game jam developer flying solo on another jam hoping that all of the modules can be completed (at least to some degree) before the ludum dare timer runs down!
MODULES:
- CODE (GAME_CODE.CS)
- ARTWORK (ARTWORK.PSD)
- MUSIC (MUSIC.MP3)
FEATURES:(some working, some not)
- Manage Energy Levels (if you let yourself crash you lose 8hrs of precious time)
- Eat Pizza (2x slices available per day of the jam)
- Drink Coffee (3x cups available per day)
- Sleep (Re-Charge your energy levels - more effective than snacking but you lose time)
- Mini Games that hopefully recreate the 'gist' of working on the various areas of a game (CODE, ARTWORK, MUSIC) in puzzle form)
I hope you have the time to check it out, its not a long game and a lot of the features aren't yet finished but i had a blast working on it, so that's what counts!
WebGL(HTML5) version now active!
Thanks
Dive into the seat of a game jam developer flying solo on another jam hoping that all of the modules can be completed (at least to some degree) before the ludum dare timer runs down!
MODULES:
- CODE (GAME_CODE.CS)
- ARTWORK (ARTWORK.PSD)
- MUSIC (MUSIC.MP3)
FEATURES:(some working, some not)
- Manage Energy Levels (if you let yourself crash you lose 8hrs of precious time)
- Eat Pizza (2x slices available per day of the jam)
- Drink Coffee (3x cups available per day)
- Sleep (Re-Charge your energy levels - more effective than snacking but you lose time)
- Mini Games that hopefully recreate the 'gist' of working on the various areas of a game (CODE, ARTWORK, MUSIC) in puzzle form)
I hope you have the time to check it out, its not a long game and a lot of the features aren't yet finished but i had a blast working on it, so that's what counts!
WebGL(HTML5) version now active!
Thanks