
Working Title
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
__Requires Vulkan support to run!__
See below for more details...
---
Play through the development process of a 2D platformer game,
and watch your environment transform as you progress...
The further you get, the more features are added, including
menacing enemies, destructive spikes, and adaptive music.
Supported platforms: __Windows__ and __Linux__.
Unless you're using a very old graphics card,
updating your graphics drivers should fix the issue.
If you're on Linux, you may need to install an appropriate
Vulkan driver package for your graphics card.
For Intel graphics on Arch Linux (or arch-based distros),
the package [vulkan-intel] did the trick for me.
Sorry about this inconvenience, I'm not sure how to circumvent this.
[v1.0.0-windows]: https://drive.google.com/open?id=1KVx1OpiFyv8DIjm8x0AYwkH_wrwRz_BT
[v1.0.0-linux]: https://drive.google.com/open?id=1ELAu_Xnh_CRx41qACSeJjiExs5I5Pziu
[v1.0.1-windows]: https://drive.google.com/open?id=1trgy3J-jKcHcjwICZeNqIR1PuSDjjDnb
[v1.0.1-linux]: https://drive.google.com/open?id=1IqgaudYNlWc_npcTbaSceo0xReDhQn6W
[v1.0.2-windows]: https://drive.google.com/open?id=1thVKQmxqulxDKRW7RW2tMQMt2Cej52VV
[v1.0.2-linux]: https://drive.google.com/open?id=1aX_bZkpaJTXFlQlgM1Pz4fQY9uryUDYo
- __[Amethyst]__, engine
- __[Deathframe]__, framework
- __[Vim]__, code editor
- __[GitHub]__, git repository hosting
- __[Gimp]__, tile/background graphics
- __[Aseprite]__, sprite graphics
- __[FL Studio][FLStudio]__, music
- __[Tiled]__, level design
- __[Travis-CI]__, Windows/Linux executable building
[ludumdare]: https://ldjam.com/events/ludum-dare/45/working-title
[itch]: https://noahro.itch.io/working-title
[vulkan-intel]: https://www.archlinux.org/packages/extra/x86_64/vulkan-intel/
[Rust]: https://www.rust-lang.org/
[Amethyst]: https://amethyst.rs/
[Deathframe]: https://github.com/Noah2610/deathframe
[Vim]: https://www.vim.org/
[GitHub]: https://github.com/Noah2610/LD45
[Gimp]: https://www.gimp.org/
[Aseprite]: https://www.aseprite.org/
[FLStudio]: https://www.image-line.com/flstudio
[Tiled]: https://www.mapeditor.org/
[Travis-CI]: https://travis-ci.org/Noah2610/LD45-WorkingTitle
[Travis-CI-SVG]: https://travis-ci.org/Noah2610/LD45-WorkingTitle.svg?branch=master
See below for more details...
---
Description
_Experience a work in progress._Play through the development process of a 2D platformer game,
and watch your environment transform as you progress...
The further you get, the more features are added, including
menacing enemies, destructive spikes, and adaptive music.
Controls
| Action | Keyboard |
|---|---|
| Move | `W`,`S`,`A`,`D` |
| Jump | `Space` / `K` |
Downloads
Download the build for your platform from [itch.io][itch].Supported platforms: __Windows__ and __Linux__.
Requires Vulkan support to run!
If the game doesn't run, it's likely that you're missing Vulkan API support.Unless you're using a very old graphics card,
updating your graphics drivers should fix the issue.
If you're on Linux, you may need to install an appropriate
Vulkan driver package for your graphics card.
For Intel graphics on Arch Linux (or arch-based distros),
the package [vulkan-intel] did the trick for me.
Sorry about this inconvenience, I'm not sure how to circumvent this.
Change-Log
| Version | Download | Notes |
|---|---|---|
| __1.0.0__ | [Windows][v1.0.0-windows] [Linux][v1.0.0-linux] | Initial Ludum Dare jam release. Has some major bugs, which prevent the game from being completed: When dying and respawning at a checkpoint, after getting the high-jump feature you lose your high-jump, which prevents the game from being completed (unless you beat it without dying). The order in which the music tracks are played are messed-up; you won't experience the intended flow of the music in this build. |
| __1.0.1__ | [Windows][v1.0.1-windows] [Linux][v1.0.1-linux] | Partially fixes the music playing-order bug from v1.0.0 (still has some bugs). Was released about 20 minutes after the deadline. |
| __1.0.2__ | [Windows][v1.0.2-windows] [Linux][v1.0.2-linux] | Properly fixes the music playing-order bug. Fixes the bug where player's high-jump is taken away after respawning, making the game beatable. Adds frame rate counter system, which prints FPS to the console. Adds the `WorkingTitle.desktop` file for Linux file manager GUIs. Some minor, meta stuff. Was released about 5 hours after the deadline. |
[v1.0.0-windows]: https://drive.google.com/open?id=1KVx1OpiFyv8DIjm8x0AYwkH_wrwRz_BT
[v1.0.0-linux]: https://drive.google.com/open?id=1ELAu_Xnh_CRx41qACSeJjiExs5I5Pziu
[v1.0.1-windows]: https://drive.google.com/open?id=1trgy3J-jKcHcjwICZeNqIR1PuSDjjDnb
[v1.0.1-linux]: https://drive.google.com/open?id=1IqgaudYNlWc_npcTbaSceo0xReDhQn6W
[v1.0.2-windows]: https://drive.google.com/open?id=1thVKQmxqulxDKRW7RW2tMQMt2Cej52VV
[v1.0.2-linux]: https://drive.google.com/open?id=1aX_bZkpaJTXFlQlgM1Pz4fQY9uryUDYo
Tools Used
- __[Rust]__, programming language- __[Amethyst]__, engine
- __[Deathframe]__, framework
- __[Vim]__, code editor
- __[GitHub]__, git repository hosting
- __[Gimp]__, tile/background graphics
- __[Aseprite]__, sprite graphics
- __[FL Studio][FLStudio]__, music
- __[Tiled]__, level design
- __[Travis-CI]__, Windows/Linux executable building
[ludumdare]: https://ldjam.com/events/ludum-dare/45/working-title
[itch]: https://noahro.itch.io/working-title
[vulkan-intel]: https://www.archlinux.org/packages/extra/x86_64/vulkan-intel/
[Rust]: https://www.rust-lang.org/
[Amethyst]: https://amethyst.rs/
[Deathframe]: https://github.com/Noah2610/deathframe
[Vim]: https://www.vim.org/
[GitHub]: https://github.com/Noah2610/LD45
[Gimp]: https://www.gimp.org/
[Aseprite]: https://www.aseprite.org/
[FLStudio]: https://www.image-line.com/flstudio
[Tiled]: https://www.mapeditor.org/
[Travis-CI]: https://travis-ci.org/Noah2610/LD45-WorkingTitle
[Travis-CI-SVG]: https://travis-ci.org/Noah2610/LD45-WorkingTitle.svg?branch=master