You bolt awake to the sound of combat. Your first emotion is confusion. You are lying on a small bed. What is this place? Who am I? Why are they trying to kill me?
You remember nothing is a text-based adventure game, set in a fantasy world.
Oh yeah, good old text adventure! I liked the idea, maybe the only thing I would change is the player's input. I prefer when you need to make decision every time a new text appears not only pressing space bar most of the time. Anyway, this is a game jam, so we all know that time is very limiting so I truly understand.
However, I gave you an extra star for having the balls of making this rather obsolete genre which also happen to be one of my most favourite ^^
@ryano Thank you so much! Getting the inputs correct took some time (guessing intent is hard), and this my first ever attempt at writing fiction so your feedback is much appreciated :)
I do love a good text adventure! It was a bit tough to guess the special phrases so I had to sneak a look at the source, and the game seemed to break in the tavern when looking at the sleeping man :( - just froze up and said 'press space to continue' Also the first window that is supposed to pop upo for the fight didn't show for me, but all in all I enjoyed the bit of story I read. Nice job!
Very well done! I loved the small effects, like the screen/text vibration for action events/explosions - it really added to the experience without being too overpowering!
Very cool system, with the mix of free-typing and dialog choices.
I moved around a bunch, checking things out and having fun, but I got stuck in the tavern. I got coal and a goblet, but I couldn't proceed or leave, as far as I could see. It said the guard stopped me, but then it said there was no guard if I tried to interact.
Overall the feel is nice, but if I could tweak one thing, it would be to clear the text line when I type something no good. The way it is now, I very often had to backspace 10 times to delete my text after making a bad guess, so it was like a small splinter on top of a possibly frustrating moment.
I also tried some abbreviations (l for look etc) but didn't seem to work.
Overall nice job! I wish I had gotten a little further to see what happened...
@pkenney Thank you so much for taking the time to leave such detailed feedback! I definitely hear you about the input, both handling and abbreviations. (In the tavern, "go out" would have worked, but I recognize that it isn't clear).
If I try to make an actual game out of this (or at least use the engine for a new game), I'll make sure to address all of these issues
An interesting entry! At first it was a bit hard to interact with it but I got it finally xD (not a native speaker, maybe that's the reason)Nice job and an interesting story! It could maybe use a bit of ambient/random noises in the background to build the immersion but it's an unique game overall!
I love the atmosphere and details you are given about the city. I also love the simplistic/clean font and text boxes. However it was sometimes a bit confusing what I needed to do next, maybe the different things you can do in each area could have different text colours? But overall it's a great game!
Comments23
However, I gave you an extra star for having the balls of making this rather obsolete genre which also happen to be one of my most favourite ^^
Also the first window that is supposed to pop upo for the fight didn't show for me, but all in all I enjoyed the bit of story I read. Nice job!
I moved around a bunch, checking things out and having fun, but I got stuck in the tavern. I got coal and a goblet, but I couldn't proceed or leave, as far as I could see. It said the guard stopped me, but then it said there was no guard if I tried to interact.
Overall the feel is nice, but if I could tweak one thing, it would be to clear the text line when I type something no good. The way it is now, I very often had to backspace 10 times to delete my text after making a bad guess, so it was like a small splinter on top of a possibly frustrating moment.
I also tried some abbreviations (l for look etc) but didn't seem to work.
Overall nice job! I wish I had gotten a little further to see what happened...
If I try to make an actual game out of this (or at least use the engine for a new game), I'll make sure to address all of these issues
Again, thank you!
Would've loved to be able to use abbrevations though, nothing you haven't already heard!
Good job
@fammy Thank you! Although I must ask if you meant for this comment to be for another game. This game doesn’t have audio or graphics :)