8-Bit Soul Eater

8-Bit Soul Eater

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overall: 3.35
fun: 3.17
innovation: 2.65
theme: 3.46
graphics: 3.67
audio: 3.46
humor: 2.31
mood: 3.35
You are a Clydenth Soul Collector who is tasked with Protecting the Soul Eaters, the creatures that devour souls and release them to the underworld.

Each Lunar Cycle, Soul Eaters go through the Moonsilet Ritual, which requires them to release the souls into the underworld. During this ritual, the Soul Eaters become vulnerable and are unable to defend themselves, so that call upon the Soul Collectors to protect them from the Synarounth's, the sworn enemies of the Clydenth's. Hordes of Synarounth's attack each Lunar Cycle with the objective of releasing soul's from the Soul Eater and allowing them ascend, with also the hope of killing Soul Eaters.

The Controls:

* Movement => AWSD, Arrow Keys, Gamepad-Directional
* Jump => SPACE, J, Z, GamePad-B
* Fire => H, K, X, GamePad-A

Note: v0.9.2 is the initial Ludum Dare release.

Release Notes


V0.15.1

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* Added: Mac support
* Fixed: Enemy Target follow bug
* Fixed: Player Alpha channel reset when loading new level

V0.15.0

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* Added: Linux support
* Added: Soul Animation
* Added: Additional Sound Effects
* Added: Blood Effects when enemies die
* Added: Enemy Death Sounds
* Added: Enemy Pain Sounds
* Added: Fireball explosions on collision
* Added: Level 3
* Added: Player sprite material modulation to grayscale based on health
* Added: Ability to fire fireballs while climbing
* Fixed: Fireball Collision with Platforms
* Fixed: Player floating issue
* Updated: Level 1 and Level 2 design
* Updated: Gameplay params to improve gameplay experience
* Updated: Enemy target follow
* Updated: Creature Sprite to show health by linking health to alpha channel (transparency)

V0.9.2

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* Initial Ludum Dare 46 Release
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