In "A support's burden" you play as a healer who has been paired with an incapable Warrior who needs to be healed and saved from traps and goblins.
Genre: Puzzle-Game ?
You must help your warrior to stay alive by healing him, interact with levers to help I'm avoid traps, move chest to attract him out of danger. Be aware, he is dumb as a rock!
Controls Move: Directional arrows Interact/grab: E Heal: Spacebar
Credits : TomBuston GD/Prog BenLeMS Sound Design Faendys GD/LD Lockness GD/LD Saaranir Prog Semoon Prog rorubu Game Art
Great game and great usage of the theme ! You managed to create a really funny game with good mechanics thanks to the comical duo of the silly and the smart guy, the graphics and the audio. The only drawback for me was the setup phase. The idea of peeking through the keyhole is great but it's a bit to short to fully prepare for this silly guy :smile:
Very good game! It s realy well polished, it has a lot of content, difficulty is progressiv, it perfectly fit with the theme and it even has some humor! I agree with @polegar that the setup phase is may be a little bit to short. Thanks for making this game!
haha we originally had that idea for this game jam (and our programmer name is also TOM LOL), I love the art and the progression is very fun. Good woek :D
This was a good game from a really interesting perspective, i enjoyed the graphics, got stuck on the second room however, and I got a little frustrated with the knight looking around when it seemed he already knew what to do.
This game was super cute! I thought the idea was very creative, and as a DND player, I could definitely identify with the plight of the healer :laughing: . I did feel a bit frustrated when I was dragging objects to the fighter; I was so slow in comparison to him that it was very hard to move him anywhere. But I loved the concept and had a lot of fun playing!
Excellent game. Here are the few issues I noticed though. I ran into the same glitch twice on the second level where looking around through the keyhole caused the game to go completely black other than the speech text from the characters (I had to close and restart). It made me wary of using the keyholes in later levels, which is unfortunate because it seems like a cool feature. I also ended up getting stuck outside the dungeon walls at the start of a later level (the first one with a pressure plate). Lastly, waiting for the fighter to find the door after the level was finished felt a little slow (but funny at the same time). Other than that, it was really fun. Cool puzzles, love the theme/concept, love the graphics, and the audio is really excellent. Well done!
This was a lot of fun and very funny! I didn't quite make it all the way through but really enjoyed the stages I played. I managed to get myself stuck out of bounds one time trying to rush in but no big deal since it just restarts the room. Good work!
That was a lot fun! Though, I found the level with the two arrow shooters to be too difficult. There was also a level where you needed to cross three spikes in a row and the plank was only two tiles wide, but it was fine (?). Overall, a pretty nice game.
Very fun game. The puzzle elements were very well done. The fact that you don't get punished for the warrior dying is nice and let me enjoy the game a lot more.
The sneak peak into the next room didn't seem to be all that useful, but it's an interesting mechanic, for the first few rooms I thought it was a cutscene and didn't realize I could move it.
The only drawback for me was the setup phase. The idea of peeking through the keyhole is great but it's a bit to short to fully prepare for this silly guy :smile: