This is you: You wake stranded in a mysterious cave with only a torch and your wits to guide you. The torch must be kept alive, without it how will you find your way out!?
Lucky some withered trees might help as timber for your fire:
Take care to not dip your torch in the water:
Or catch droplets falling, it might cause problems:
And be quick or your torch might run out:
Hope you enjoy it and feel free to share your completion time in the comments :)
Good game with good fundamentals and really nice graphics! The fire animation is very good. Well done. Can become really fun if you decide to make it bigger.
Nice little platformer that could become a nice little proper game. I liked the torch light effects and the character animation. Some sound effects would enhance the experience!
Cool platformer! I found the first floor to be incredibly difficult and it took me a few minutes to get the hang of it. The first platforms were way too small and the water moved too quickly. Despite the steep learning curve it was pretty fun once I got the hang of it.
Fun idea. Liked the ebb and flow effect of the water. Perfectly short for speed voting. :) 110 s. Would be even more ace if you had to harvest the trees.
Amazing pixel art, looks great! I am not that great at platformers so it took me 386s :stuck_out_tongue_closed_eyes:. Some sound effects would have been nice, but overall a great submission!
I completed the game in 93.1 seconds. Nice looking game. I really liked the player character art. The controls are good, which is very important for a 2d platformer. Good job on the game :).
The graphics and animations are really smooth and nice looking, and the concept is quite interesting. It just took me a few tries to realize there was water at the first platforms, maybe a little effect to them will do. Besides that, really enjoyable.
löve how this works on linux. My best (but not perfect) speedrun of this took 50.7 seconds. The graphical style and colours fit together pretty well.
On a technical level, I was somehow interested/concerned over the torch's particle system out of all things, and decided to pop open the source code. It already looks fine, but it caught my attention for some reason. I'm not sure what's going on in the code, but it seems there's some weirdness with that set_motion function. Anyways, I think that it would look nicer if the velocities of the existing particles were changed just as the player started/stopped moving.
@capital-asterisk Haha yes agreed, sadly Löve's particle system doesn't update acceleration on existing particles, only newly spawning ones. As least as far as I know :v: Also damn that's better than the development time of 55 :O
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Would be even more ace if you had to harvest the trees.
Gj
@lars-erik Hmm interesting, harvest for food?
@bongo227 Nobody said the aim was to get the shortest completion time :upside_down:
Tho food would be fun too. Berry bushes?
@devesh-sharma Thanks, glad you liked it.
I only missed some sound effects.
On a technical level, I was somehow interested/concerned over the torch's particle system out of all things, and decided to pop open the source code. It already looks fine, but it caught my attention for some reason. I'm not sure what's going on in the code, but it seems there's some weirdness with that set_motion function. Anyways, I think that it would look nicer if the velocities of the existing particles were changed just as the player started/stopped moving.