The Mac version doesn't seem to open (on OS 10.15) - it gives me an non-descript error message if I try to open it from the file browser, and outputs "LSOpenURLsWithRole() failed with error -10810" if I try to open it from the terminal. Something might be wrong with the package?
I really like the feel of this game. It's calm and relaxing. The music fits in well. It's quiet, and even though it's the same tune over and over, it's not annoying. The sound effects fit in marvelously. The gameplay is perfect. The simplicity of your sprites makes everything look really nice.
Ooof! That was fun! I liked the ambience a lot. The ball ping sound effect was funny but doesnt really fit in with the ambience. also I lost my shit when the turret started attacking my ball. My precious little ball. Very fun man! good job!
Nice game could you ad a true fullscreen mode not just the fullscreen windowd as the white bar kind of braks the immersion when you get high up on the map
What a really fun concept! I've never played anything like it, and yet it didn't take me long to get the hang of it. The BGM was low key great, and the little announcements had a great quality to them. All in all a fun game :)
Very cool game. Enjoyed it when I realised that the blocks were placed where the mouse was, not where the cursor was. Would definitely play an expanded version of this.
@bilbycoder im thinking about it, i wanted to try and make a progression system in this game, but that was way over scoped, so maybe i may try that in a post release. like instead of the timer counting up, have a mode where the timer counts down, and you need to survive and collect coins, to spend on things in a item store, to help out in further progression
@jcmonkey I worked out a fix for another game's MacOS `.app` and tried it here and it worked. I had to enter the `.app` folder and do `chmod +x` on the binary. After that I get the normal objection to running unverified code, which can be bypassed in the MacOS Security Settings.
Interesting idea. I feel like it might be better if the level fit on a single screen so you could see everything easily. As it is, it's a bit awkward, and hard to know how close you are to hazards/walls.
I clicked on it thinking it was a snake game, and then found myself playing it almost 5 times in a row with its really unique concept and gameplay, and a unique take on the theme! Great job, this was such a polished entry and a lot of fun to play.
@week-of-the-agents there really isnt an out in this version of the game. its just a high score game. maybe if i had another day and submited for the jam i could have added more levels, but alas the time boss came creaping in :D
I enjoyed playing this enough, that'll I'll come back and play it again after the jam is over. The color scheme is easy on the eyes. The graphics, are also very pleasing and kept simple and less distracting. The game play is about my pace, which I really appreciate. And you went through the trouble of making audio/music sliders to adjust the volume (BIG THANKS!) Good stuff! Keep it up!
Interesting concept behind the game, though it's pretty abstract and, as a result, difficult to feel invested in the ball's safety. I would have loved to be able to place circular colliders down instead of just walls, as then it would have been a lot easier to angle the ball's trajectory around the map. I also got pretty confused by the square reticle that didn't reflect where the squares were going? I'm not sure if i missed something there. I thought the colour scheme was pleasant and found the voice lines kind of amusing, and they did add to the atmosphere somewhat. Thanks for sharing.
Very Nice Game! Graphics and sounds are amazing. My only concern with the game is the square icon used for the movement, I always expected placing solid blocks at the Icon which got me confused and missed the ball many times. Overall, awesome game! great job
@spirits yeah thanks for playing, and yes that was a huge complaint that i got. the meaning of the reticle in the center was to imitate a camera viewport, and its dual perpouse was there for the ball pointer thing. yeah i forgot to put a thing in the how to play indicating that the block spawns at mouse position.
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Is it possible to go full-screen? I would like to use full-screen in such atmospheric game.
Screenshot from 2020-04-20 05-52-14.png
Well done!
Maybe the controls could be slightly adjusted, I kept trying to place a block with the keyboard as that's how I was moving!
I had to enter the `.app` folder and do `chmod +x` on the binary.
After that I get the normal objection to running unverified code, which can be bypassed in the MacOS Security Settings.
I particularly enjoyed the idea of a sort of reverse-breakout. I hope this one gets continued development.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615922637?t=3h50m36s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin