
Bunnurse
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Bunnurse
Controls ##
```*MOVEMENT* - W, A, S, D
*INTERACT* - E ( Pick up / Operate )
*OPERATE* - W, A, S, D, 1, 2, 3, 4 or 5 (Prompted on screen)
YOU CAN CARRY UP TO 6 BODIES
```
https://youtu.be/ZoNxETWZbyI
Instructions ##
- Nurse any soldiers in the medical tent back to good health- Be wary of taking too long, or the patients will enter critical state and risk dying
- Allow the patients to recover after the operation, though keep an eye incase their condition takes a turn
- Head North to the battlefield to retrieve injured soldiers (you can carry multiple at a time)
- Bring back the patients to the tent and attempt to keep them alive
- Be sure to hit your daily quota of lives saved
Be aware of your perceived allegiance with either the Frogs or the Birds
- Each soldier left to die on the battlefield will be noticed by the Frog and Bird generals
- Each patient nursed back to good health will have a positive impact on the Generals' perception of you
- Each patient that dies whilst under your care will have a negative impact on the Generals' perception of you
Story ##
The war between the *Birds* and the *Frogs* is relentless. The birds hate the smooth-heads of the frogs; the frogs despise the feathery plumages of the birds. It's a matter of racial hate. You are Bunnurse: a rabbit nurse who attempts to save the lives of those who fall victim to this war, regardless of race.Bring back injured soldiers from the battlefield and nurse them back to good health. Though be wary, neither side wants to see you favouring one race over the other when saving patients.
Keep the birds alive. Keep the frogs alive. Keep the war... alive.
##### Note from the devs: Thanks for those who tried the game soon. The build that was put up initially was our latest non-crashing build, but we've now fixed it up and hopefully it should now be stable and actually have the game loop hooked up and the UI showing! Whilst fixing the memory leak and re-packaging, we also:
- changed font of the operation prompts (as an early comment complained it wasn't possible to read)
- adjusted the audio volume so SFX were audible (rather than just the music!)
Fantasting models and art: @Spacey3D
Wonderful curved-world creation and general programming: @Brainoid
Underlying systems for patients, operations and game loop: @Honest-Dan
Atmospheric music: Barlas Tan Özemek