This is a great tiny smooth gameplay entry. Played pretty quick till the end and enjoyed. I like the character's bit of autonomy, how it keeps walking and turning around when reaching wall a the neat drawing style .)
The drag-and-drop controls to flick the character was super well done. Thanks for making the "bubbles" forgiving, so that I didn't have to jump on them precisely. The last level was surprisingly difficult for me, but that made it more fun.
Catapulting a cat never sounded like a fun idea until this game! I greatly enjoyed flinging the cat around the screen and collecting the kibble points!
There's one thing that I do want to say, however. Upon reaching the "fling across a floor of spikes and collect the coin above them" level, I realized that the sensitivity of the flinging may be a little bit too low - at least for me.
It is a little simple game and quite nice to play, the mecanics are also pretty quick to understand. However there are a little few levels to play. Anyway good job !
There's so much personality in this game! I love the hand drawn art style and the mechanic of clicking to throw worked way better than I expected. The music and sfx were also a nice touch. I could see this being difficult to play on a track-pad, so a second control option might be useful in a full version (which I definitely want).
I really liked the personality that came through with the cat. It was a lot of fun to see it bouncing off of the bubbles. The music complimented this too, making the game feel light-hearted. If I had one suggestion, it would be to try to be more focused on the theme, maybe by having a cat hunger meter? Also, I think there is an error with the windows version since the catapulting mechanic didn't work at all, at least on my machine. The web version worked just fine though. Other than that, it was really enjoyable and I could see myself playing an expanded version of this game. Great job!
Great entry! The game plays well and is fun. Also sprites and sound are nice. You could probably make a fun mobile game out of it, throwing the cat around by flicking would work nicely on touchscreens.
By the way, the game gets really easy when you have dpi adjustment buttons on your mouse :D Just turn it up to max for maximum throwing power :D :D
Fricken' adorable!!! I love the music, the graphics, and the kitty. The throwing affect was pretty well made and interesting, once i got the hang of it. Nicely done all around! =)
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The controls can be a bit wonky but I like the concept.
There's one thing that I do want to say, however. Upon reaching the "fling across a floor of spikes and collect the coin above them" level, I realized that the sensitivity of the flinging may be a little bit too low - at least for me.
Maybe increase the fling-iness of the cat?
But nonetheless, wonderful game!
By the way, the game gets really easy when you have dpi adjustment buttons on your mouse :D Just turn it up to max for maximum throwing power :D :D