Catastrophe: Wildfire Firefighters

Catastrophe: Wildfire Firefighters

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overall: 3.75
fun: 3.54
innovation: 3.67
theme: 3.63
graphics: 4.05
audio: 3.86
humor: 2.59
mood: 3.76

:fire: _How do we sleep while our hexes are burning?_! :fire:



We are thankful for your cooperation! We're in development of turning this into a full blown game! Follow me on Twitter to get latest updates on the progress: https://twitter.com/kaappis


As a little bonus, here is the soundtrack of Wildfire Firefighters: https://ramiairola.bandcamp.com/track/catastrophe-wildfire-firefighters-theme


It's wildfire season and it's your job to stop them from reaching civilization!

- Order your troops to stop wildfire from spreading
- Use bulldozer to make a clearing that is unpassable for fire
- Firetruck and helicopter put out a fire from a hex
- Airplane drops "phosphate fertilizer", which makes a fireproof coating on hex
- Map ends when all the fires have burned down

​Controls:
Click right mouse button on map to center camera on that hex. Left mouse button does the rest.

Bug fixes:
- ​Fixed winning-condition not triggering when it should
- Unit working time was not calculated properly
- Fire is now spreading correctly if player starts new scenario after finishing one​
- Changed "return to main menu" button from esc to mouse click or enter

Known Issues:

- HTML5-builds full screen mode works correctly only on 16:9 aspect ratio
- ​Unit cooldown time not showing properly in UI

Credits:
Heikki Mustonen (@Pophead) - Lead Programmer
Johannes Rojola (@Rojola)- Graphics, additional code
Simo Kauppinen (@Kaappis) - Game Design, additional art & code
Rami Airola (@Airola) - Sound & music, additional art & code

A game made from scratch in 72h as a part of Ludum Dare 46.
Found a bug?
Tell us on Discord