Shooting the viruses has no effect other than causing them to flash red. I'm assuming it's meant to prevent them from doing damage for a time similar to pacman but the viruses still hurt the player. This makes shooting useless.
5 hits/life kill a virus, walking into a virus takes 7 life. Pretty unintuitive balancing that highly incentivizes avoiding over fighting. The quirky player character is hilariously funny though =)
The movement mechanics, if refined, have potential to be quirky and interesting. As it is, I think that every sprite in the game just rotates to the direction of movement.
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