Cthulhu: The Cult Must Not Die

Cthulhu: The Cult Must Not Die

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.41
fun: 2.82
innovation: 2.93
theme: 3.74
graphics: 4.31
audio: 3.71
humor: 2.42
mood: 3.69
Your cult is in the process of finally summoning the great Cthulhu! But your enemies have tracked you down and are trying to prevent you from reaching your goal and killing you all. Keep the cult alive!!

Downloadable versions for Windows, Linux and MacOS have been added and can be downloaded via itch.io (see links below).
Note: MacOS has not been tested due to lack of hardware and was added for your convenience. Please notify us if it is broken.

*READ BEFORE PLAYING!*

How to play:
The cultists must survive long enough to summon the dark lord. As long as any cultist survives, you included, you can win.
Left mouse button to move, right mouse button for attack.
Perform combos by waiting for the cursor to turn red for a follow up attack.
If enough combos are chained, you will perform a high powered attack that damages all enemies around you.
Miss the combo and you will abort the attack.

Some enemies will only be incapacitated. Move to them and attack to sacrifice them and gather their souls.
Bring their souls to the altar to speed up the summoning of the dark lord and heal yourself.

Don't worry if you die, your life is nothing to the dark lords. Another member of the cult will take over.
Only the summoning of the dark lord matters. The cult must survive!

Note: The cursor does not seem to change to the custom cursor used in the game for MS Edge users. This makes combos rather hard to perform. If you use Edge browser, you may want to download the native version instead. The issue seems to be based on the browser and there is not much we can do about it.

Changelog:

1.0
Initial Release
1.01
Fixed bug where enemies wont leave spawn
Fixed bug where enemies stop attacking the player
1.02
Fixed bug where game would crash after 8 waves
Fixed bug where enemy aggro was determined wrong
Fixed bug where player would heal completely on any amount of souls sacrificed
Found a bug?
Tell us on Discord