You must protect a little blue person and dash through enemies. The whole game was made within 24 hours. The HTML version's music affect for slow-mo does not work.
CONTROLS -Move with WASD or arrow keys -Dash with left mouse click -Throw little blue person with right mouse keys
I agree with the other comments about the dash gameplay! It has a nice weighty feel to it and it's a unique form of both motion and attack, especially with the "panic button" approach of just yeeting the blue creature.
One thing I'm not sure about - is there any drawback to just staying in slow-motion constantly? I didn't seem to find any.
That was SUPER fun. I really had to get through all 5 levels before moving on. The sound effects were a bit harsh on my ears, but the game was fun, and it was super satisfying to dash through a bunch of enemies. The pace is nice and fast. I love how time slows down as you prepare for a dash. I also like how you can use the rockets at the end against the tank itself. Really well done. You should be proud.
Love the tanks, very fun to try and keep escaping and shows that some tactic is needed between protecting the blue person (who can revive you?! what!) but also killing the enermies without sacrificing yourself.
Sadly the blue person often dies trying to save you, some kind of limited AI 'to attempt' the revive and avoid enemies would have been welcomed if you had more time. Whilst some may like the checkered background, I found it a bit lacklustre? Some other graphic being added in the background could have improved this?
The slide-kill joult can feel very disorienting at first. The slow-mo is a useful tool but can easily be overused. My favourite part of this game is using the following missiles kill the tanks/enemies and a cool tactic/inclusion.
My favourite game. It's verys simple and exciting. Really had a lot of fun, the red thin nasty fast runnning are red, thin, fat and nasty. Excellent game !
Awesome game!!! Fast paced gameplay. Graphics are simple and not distracting the player :thumbsup: Like the music also... 5:stars: ( 5th wave is very hard :-) )
Comments14
One thing I'm not sure about - is there any drawback to just staying in slow-motion constantly? I didn't seem to find any.
Sadly the blue person often dies trying to save you, some kind of limited AI 'to attempt' the revive and avoid enemies would have been welcomed if you had more time. Whilst some may like the checkered background, I found it a bit lacklustre? Some other graphic being added in the background could have improved this?
The slide-kill joult can feel very disorienting at first. The slow-mo is a useful tool but can easily be overused. My favourite part of this game is using the following missiles kill the tanks/enemies and a cool tactic/inclusion.
Played on stream: https://www.twitch.tv/videos/598996307
5:stars: ( 5th wave is very hard :-) )