Ludum Dare #46compo
Don't Bring a Dog to a Gunfight!
Don't Bring a Dog to a Gunfight is a 3D 3rd person, crawling, sliding, dog-based tactical espionage title.
Explore and navigate the old town without disrupting the ensuing gunfight. The more you're seen the more cautious the shooters are (no one want's to accidentally shoot a helpless pup). If you distract them too much and the gunfight dies down, they are bound to try to round you up. But the diner bell is ringing on the other side of town, so don't get caught before you can get to your fresh bowl of grizzle.
Explore and navigate the old town without disrupting the ensuing gunfight. The more you're seen the more cautious the shooters are (no one want's to accidentally shoot a helpless pup). If you distract them too much and the gunfight dies down, they are bound to try to round you up. But the diner bell is ringing on the other side of town, so don't get caught before you can get to your fresh bowl of grizzle.





Comments9
I got one line of code that'll help 1000% -- Cursor.lockState = CursorLockMode.Locked;
This'll keep the mouse locked to the center of the screen and will still update MouseX/MouseY axis appropriately.
It'll also make the mouse invisible in Unity, but not in builds. Cursor.visiable = false will make the cursor invisible in all builds.