Emberkeep

by t-c
Overall★★★★★★★★★★3.29
Fun★★★★★★★★★★3.08
Innovation★★★★★★★★★★3.13
Theme★★★★★★★★★★4.01
Graphics★★★★★★★★★★3.08
Audio★★★★★★★★★★2.61
Mood★★★★★★★★★★3.04
Venture into a small dungeon to keep your son, and the fire elementals, alive.

screenshot

Comments18

Silverice21 Apr 2020, 01:35
Cute game, i loved the fire guy, nice concept being the woman the knight hero!
Effarek
Effarek21 Apr 2020, 01:38
Very cute! Really like the backstory and the fact that your character is invincible.
(PS: You can actually go through the wall at the Start and reach the End, is it a path for speedrunners only ? ;) )
Halberd
Halberd21 Apr 2020, 01:40
Very nice music, and I love the mechanic of being invulnerable but defending someone else. I think if you'd had more time some sound effects could go a long way.
Kevin H
Kevin H21 Apr 2020, 01:41
I don't know if it's intended but i found the text opening hilarious.

I love the sword swing, it's nice !
der_finski
der_finski21 Apr 2020, 01:41
I didnt get the idea at first (propably cuz i didnt read the intro) but after that it was a very fun and neat game
hiisileiri21 Apr 2020, 01:44
Cute, but hard game. What can i do, when enemies teleport from nowhere? This game also need some sounds: the rumble of swords is the one great feature in any fighting game
mhykah21 Apr 2020, 01:45
I couldn't make it to the end but what I played was interesting! I liked the art and the music. The mechanic is unique and very on theme! Good job!
smt
smt21 Apr 2020, 01:45
really cute game and art style, clever concept and plays really nice too
janmarcano21 Apr 2020, 01:45
Really solid game!

I didn't really get what the E button did.

Also at the end it was pretty brutal with the enemies that chase you but don't die :scream:

Had fun, great job :)
Yadir2447
Yadir244721 Apr 2020, 01:46
It was fun and cool! although i realized i could run into enemies and they would die so i didn't need to swing my sword lol
Rodrigo Castro
Rodrigo Castro21 Apr 2020, 01:50
I liked your concept art. The colors are wonderful. I would like more adrenaline, but I really liked the sound environment. The art great.
triggthediscovery
triggthediscovery21 Apr 2020, 01:51
Good stuff, the enemy/obstacle variety was really nice, and when I saw the ending corridor with all of the turrets and enemies, it was a climactic moment which made me heart skip a bit.
Hueson21 Apr 2020, 01:53
This was a lot of fun to play. I think it makes you think about navigating maps in a different way which is refreshing.
croze
croze21 Apr 2020, 02:00
Cool concept, I got just past where there's like 7 red dudes chasing you down and the little shadow things that move straight up. I'll be honest, I didn't see much use in making the kid stop or go, I just kept him really close to me and never pressed any of the buttons, more often opting to physically push him to protect him from the red guys since I can't kill them. I also thought I'd be able to die, but I just ended up being able to willy nilly charge through everything, maybe a regenerating health bar and a click-to-attack would help with that?
ssh.randy
ssh.randy21 Apr 2020, 02:37
Didn't really like the graphics/mood being set by the game, but I liked that you had to be strategic with how your follower had to follow you. Could definitely see some interesting techniques around that, could even work as a fun puzzle mechanic.
mcprog21 Apr 2020, 02:41
It would be nice to be introducted to the mechanics slowly throughout the game instead of frontloading it into a tutorial.
tarfield
tarfield21 Apr 2020, 11:20
Loved the mood and the audio. It would be cool to have some indication that you hit an enemy, perhaps a health bar or sound effect? The game was hard at times, and it really scared me when that long enemy thing spawned.

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