
Feed the Tree
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Once upon a time there was a strong Tree, in the middle of this barren land, which gave life to everything near and around it. The oasis flourished, animals were strong and healthy, and humans observed unusual healing. Many set up farms around the area to take advantage of the exceptionally fertile land. However, decades of exploitation and some mysterious happening have caused the Tree to deteriorate, losing its once unimaginable strength, and turning the place to waste. Now the Tree desperately needs your help to survive. How long can you _keep it alive_?
Scavenge the place for fertilizer and potions - they will glow from afar. Bring them to the Tree to keep its life force from depleting.
* rolled 18 or higher - the game will run normally
* rolled 17 - loading will take quite a while, but it will get there eventually
* rolled 7-16 - you will experience broken graphics; you can enter the oasis, but you cannot see very well
* rolled 6 or lower - loading will take forever, and performance will likely not exceed half a frame per century, rendering your mission attempts futile
Once determined, the obstacles will not change. If you find yourself unable to play, please try one of the downloadable builds.
* Jump: Space
* Pick up and drop items: E
* 3D art and animation: @666Savior
* Tools: Godot Engine, Blender, Git
All content was created during the jam by the two of us.
* Removed a couple lefover debug objects and tweaked item spawn interval
Scavenge the place for fertilizer and potions - they will glow from afar. Bring them to the Tree to keep its life force from depleting.
Warning
Situation is somewhat unstable. Mysterious phenomena have begun disrupting access to the Tree. Before you venture into the Web version of the game, a D20 will be rolled, determining what obstacles lie ahead:* rolled 18 or higher - the game will run normally
* rolled 17 - loading will take quite a while, but it will get there eventually
* rolled 7-16 - you will experience broken graphics; you can enter the oasis, but you cannot see very well
* rolled 6 or lower - loading will take forever, and performance will likely not exceed half a frame per century, rendering your mission attempts futile
Once determined, the obstacles will not change. If you find yourself unable to play, please try one of the downloadable builds.
Controls
* Movement: WASD* Jump: Space
* Pick up and drop items: E
Credits
* Programming, lighting and level design: @outfrost* 3D art and animation: @666Savior
* Tools: Godot Engine, Blender, Git
All content was created during the jam by the two of us.
Bugfixes during submission hour
* Fixed player model rotation flickering* Removed a couple lefover debug objects and tweaked item spawn interval