Your shift has begun and the air conditioner is broken. Can you serve your customers while staying cool to keep your cool?
How to play
Accept orders from customers, prepare their beverages, serve, and hopefully satisfy their demands. You'll need to manage your cool, so that you don't break down before the end of your day. Some customers will be more picky than others!
I wish the machines were labeled, but the core loop is satisfying, and customers willing to take whatever you give them and only complain after drinking is interesting and sometimes hilarious.
I played this while drinking my coffee because I'm addicted to caffeine. I felt very bad that the clients could not satisfy their desires either, even though I was cooling myself until the fridge fell to hell 🔥 I love the coffee piramide picture.
I did have no idea of what I was doing, but with the power of clicking on anything it works, really fun overall. I think some of the coffee machines could have some labels.
I really wished the machines had some labels, or some other visual clues, to tell me which one makes which coffee. As there is no immediate customer feedback on whether you did well or poorly, it's hard to figure out, which machine makes what. If the customer would be screaming "heeeeey, that's not what I ordered" (or something to that effect) immediately after picking up the tray, the player could easily figure out the machines on his own. As it is now, not so much.
Core gameplay is solid and engaging, even if you manage to serve only one customer during the whole day, and you're not really sure why 😆
I liked the visual style as well, except for the gray floating customers, who were kinda creepy - just like in real life ;). But I'll take a guess that their grayness and floatiness is a result of a lack of time, which we all know well.
Overall, it's a solid piece of a jam game and nice work!
Fun game! But I would color coat the customer to the thing they want or use some kind of really clear BIG icons. If you do a post jam version that would make the gameplay easier to succeed in. Also a queue that shows what customer is up next and what they want. Impressive graphics for the time period of a jam, gosh dang. :D
When you try to open the macOS build, it just says '“LD49.app” is damaged and can’t be opened. You should move it to the Trash.' My best guess is it's related to app signing. In any case, if you manually run the executable inside the app package from the terminal, it works fine.
@steve7411 Ah, unfortunately if it is due to codesigning, there is nothing I can do about it.
As Steve said, for anyone running macOS, it should work if you open a terminal in the same folder as LD49.app, and run: ```sh LD49.app/Contents/MacOS/LD49 ```
I Like the Idea, im nor sure if the "trial an error" was planned. You dont know witch coffee is wich one. Im not seeing the "Unstable" Theme in this game. But over all: Good idea, great artwork. I Like the game
it is a good and original idea. The graphics are not bad for a gamejam. The animations would have given a quality point, but it is normal to run out of time. It plays quite well.
Cool game. I made it through the day serving 0 customers, not sure that's supposed to be possible. I just kept clicking on things, and I thought I was doing it right, but apparently no one gets coffee in my shop lol
I guess it's because I don't know which machine should be used to serve which customers, and I didn't notice any feedback to tell me if I've served them correctly.
Visually the game looks really good, although it's incomplete (grey characters with no animation), it looks like it was coming out great.
I love food-service games, and this hits all the right time-management buttons for me. It does need some more love for the user-experience though, like being able to tell which machines are which, and I didn't get a really clear indicator if I passed or failed an order.
Your scene is really lively. All the little bits and bobs, the look of the place, and the art on the walls made it come alive. It felt like an actual coffee shop, and it was easy to overlook the unanimated/textured customers because of it.
I'm looking forward to seeing your post-LD build, I'd definitely play more of this!
I prefer to drink coffee at work, and there is not much time for careful brewing, we use coffee capsules. I find it very convenient and the coffee is great, of course, if you choose the capsules that you like the most. I usually find Coffee pods in USA granomilano here and I recommend you to look too. I personally like full-bodied coffee with a dark roast, but sometimes you can get ristretto capsules as well. I think you can experiment here already.
Comments36
Core gameplay is solid and engaging, even if you manage to serve only one customer during the whole day, and you're not really sure why 😆
I liked the visual style as well, except for the gray floating customers, who were kinda creepy - just like in real life ;). But I'll take a guess that their grayness and floatiness is a result of a lack of time, which we all know well.
Overall, it's a solid piece of a jam game and nice work!
As Steve said, for anyone running macOS, it should work if you open a terminal in the same folder as LD49.app, and run:
```sh
LD49.app/Contents/MacOS/LD49
```
As god as my witness, I will serve at least one customer when I pick this back up again...
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1172268556?t=6h52m20s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I guess it's because I don't know which machine should be used to serve which customers, and I didn't notice any feedback to tell me if I've served them correctly.
Visually the game looks really good, although it's incomplete (grey characters with no animation), it looks like it was coming out great.
Good job overall!
We'll be trying to balance, polish and finish our game this weekend!
Tune in live on Twitch, and look out for a new, post-LD build on itch.io!
Outfrost | 666Savior13 | CJGladback
The itch.io page: https://outfrost.itch.io/coffee-crisis
I love food-service games, and this hits all the right time-management buttons for me. It does need some more love for the user-experience though, like being able to tell which machines are which, and I didn't get a really clear indicator if I passed or failed an order.
Your scene is really lively. All the little bits and bobs, the look of the place, and the art on the walls made it come alive. It felt like an actual coffee shop, and it was easy to overlook the unanimated/textured customers because of it.
I'm looking forward to seeing your post-LD build, I'd definitely play more of this!
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=AiVWayIqffU&t=19148s