This is a first date with the love of your life! It is so romantic: night, park... Dracula. Wait, what?
Oh my gosh! Dracula has captured your partner and ripped their heart! But the heart is beating! Keep it alive and, maybe, you could still meet the dawn together with your significant other.
Controls: WASD or arrow keys (only left(A)/right(D) are used) to move, SPACEBAR to jump.
Note: sound and music could be a bit too loud. There are buttons to disable music or sound in the main menu.
Note: The game is hard to win with all organs preserved! If you get stuck, there are links to the walkthrough videos under the screenshots. But remember that you only need to bring no more than one organ to the last level to win the game (though the ending will be different).
By the way, what do you think Dracula and his servant, Frankenstein, were doing on the balcony in the night? Tell us your thoughts in the comments!
Note: if Windows build shows error message at start, you may need to install Microsoft Visual C++ 2019 Runtime. Or you can just play the HTML5 version.
Awesome game! Super hard, and I'll definitely give it another shot when I'm less tired haha. I want to experience what the levels are like with all the body parts.
Interesting game ! I don't know if it's on purpose but if you jump while moving forward just befor the heart touch your character, it'll do a weird moment and go on the right on down (made me retry some time for the first jump). Anyway, good job !
Really like the inclusivity by selecting gender for both characters, and the sound effects in the intro were great. Got really frustrated on the intro/tutorial before I figured out how to guide the heart, and then it became really quite enjoyable.
@amkingtrp Indeed, didn't have enough time to polish the tutorial. For us it was not such confusing, probably because we already knew what to do :) Will learn for the future.
Great concept. Very difficult, and I'll have to come back to try to finish with more than one part of my partner intact! In addition to making the learning curve a little gentler, there are a couple of suggestions for improving the game: Some of the sfx cause clicks and pops as they start and end: add fades to the start and end of all audio assets to avoid this. Also, the pixel size of the body parts being the same as everything else would make the game fit together more coherently, visually. Oh, and it was frustrating to have to sit through the intro several times before I made it off the first screen with the heart! Final note is a positive: Thumbs up for allowing a choice of sex for both partners. Great little game!
This game was right up my alley. It brought back great memories from my childhood in the 1990s. The general mood of the game reminded me of games like Monster Bash and Castlevania, but with humor. The intro made me laugh.
I also liked the premise of having to bounce the girlfriend's organs around, but ultimately I found that I often failed because of, what felt more like, the level layout than my skills. Like the body parts would just happen to land in a way that made it impossible to progress.
That said, this was one of the highlights of LD46 for me :)
It was pretty hard until I got the hand of it. It would be cool if you can skip the intro because I failed a couple of times and I had to wait to finish. I only finished the two first levels.
@samuel-hollywood-summers Thanks for the note on the sounds. I will add the fades next time. I am just an amateur user of Audacity with a crappy Mic :) Sorry for the unskippable intro part, I know its frustrating...
@battlecat The game mechanics were inspired by the Earth Worm Jim 2's "Puppy Love" levels. But yeah, we tried to reproduce this retro style and complexity :) The body parts sometimes fly the wrong way and game requires pixel perfectness. Definitely not perfect level design, but I never designed platformer levels before and also I had a very tight deadline. I triple checked all the levels for being able to complete and made the walkthrough videos, but yes, it took about hundred attempts to get it right :-|
I really enjoyed the music, storytelling and atmosphere in this game.
The physics seemed a little buggy in parts, but I put that down to the short deadline. I wasn't able to get beyond the first level because of the unpredictable physics - it made it hard to judge where the organ would land - but I watched through the tutorials to see the rest of the game.
I am glad that videos were useful to you to see the rest of the game. Indeed, the gameplay went more complicated than we anticipated, partly because of a bit buggy physics.
interesting game! i think that if my gfs heart had been smashed out i'd also try and save her but when the brain comes out then i'm out haha, kept playing til i got to the arms or eye then it crashed :,( music was cool, it all went together well.
Very funny game, the voice over is hilarious. It is very tricky right off the bat and needs precise movement. Overall it looks good and the idea is great!
Pros: - Quite moody, in a scary Halloween style - Good basic platformer gameplay with a twist - Really original presentation wise - Fits the theme perfectly
Cons: - Controls can be a bit clunky and feel random - Intro is cool, but it restarting every time when failing first part can make beginning hard
Overall pretty original game with a nice mood. Haven't noticed any significant bugs, which is rare in Gamejam. The start of the game surprised me in good way.
@drums@fancyreckless I am happy that you liked the game in general. Thanks for the feedback and sorry for weird physics behavior (which makes the game so difficult to play). And for the unskippable intro :(
This was one of my favorite games that Ive played so far. The humor was silly, but well placed, and the gameplay was simple but challenging. Ill have to finish the game so i can see what happens at the end :)
Very fun and humorous concept, excellent graphics and sound. The game mechanic part was too hard for me, so I had to rely on the walk through video to check more of the. game. Consider having an option to vary the difficulty level by an option to adjust the size of the catch bowl. I would have been willing to try several more times if I did not have to sit through the intro animation every time. If you are attached to the idea of always starting from the intro, consider making at least three variations of the intro, so it's always different... maybe interject some jokes or dialogue about organs, such as "oh, I love your brain", " I love you for your heart", etc. Overall, excellent job :-)
@studiocurtis Thanks a lot for the feedback! Indeed, the game turned out much more difficult to play than we expected. Also, the necessity to repeat the intro is an unfortunate consequence of a tight deadline...
This looks very nice (I like graphics, theme is covered very well, ...) but not my cup of coffee, I guess. I was not able to move forward (I always end at the point of 0:03 of your Level 1 walkthrough).
Comments30
Anyway, good job !
> just before the heart touch your character, it’ll do a weird moment and go on the right on down
Well, not originally intended, but that's how physics behave. Didn't have time to tweak it before the deadline.
I also liked the premise of having to bounce the girlfriend's organs around, but ultimately I found that I often failed because of, what felt more like, the level layout than my skills. Like the body parts would just happen to land in a way that made it impossible to progress.
That said, this was one of the highlights of LD46 for me :)
@samuel-hollywood-summers Thanks for the note on the sounds. I will add the fades next time. I am just an amateur user of Audacity with a crappy Mic :) Sorry for the unskippable intro part, I know its frustrating...
@battlecat The game mechanics were inspired by the Earth Worm Jim 2's "Puppy Love" levels. But yeah, we tried to reproduce this retro style and complexity :) The body parts sometimes fly the wrong way and game requires pixel perfectness. Definitely not perfect level design, but I never designed platformer levels before and also I had a very tight deadline. I triple checked all the levels for being able to complete and made the walkthrough videos, but yes, it took about hundred attempts to get it right :-|
@nachodiv Sorry for the unskippable intro :(
The physics seemed a little buggy in parts, but I put that down to the short deadline. I wasn't able to get beyond the first level because of the unpredictable physics - it made it hard to judge where the organ would land - but I watched through the tutorials to see the rest of the game.
The graphics would benefit from having a consistent palette - I recommend this tutorial: https://pixeljoint.com/forum/forum_posts.asp?TID=11299
Music was haunty and well executed and really added some depth. I thought the voice acting was an excellent touch too.
All in all I enjoyed this game more for its story telling and atmosphere than its gameplay.
I am glad that videos were useful to you to see the rest of the game. Indeed, the gameplay went more complicated than we anticipated, partly because of a bit buggy physics.
- Quite moody, in a scary Halloween style
- Good basic platformer gameplay with a twist
- Really original presentation wise
- Fits the theme perfectly
Cons:
- Controls can be a bit clunky and feel random
- Intro is cool, but it restarting every time when failing first part can make beginning hard
Overall pretty original game with a nice mood. Haven't noticed any significant bugs, which is rare in Gamejam. The start of the game surprised me in good way.
Who knew juggling organs would be so interesting?