Physics-based 2D basher where confident movement is rewarded with deep impacts. Originally intended to have a story inspired by Black Blade by Blue Oyster Cult, but we didn't have the time to implement cutscenes.
Music is created in Bandlab, sound effects are created in sfxr and Audacity. Artwork is in Krita.
Pretty fun! The movement felt really good, I like the physics a lot. It felt really good to swing the hammer around, but I had a hard time telling if my hits were doing anything. Good job overall!
Swinging the weapon around was fun but could have had a bit more impact, could have used a bit more explanation. Also a menu system would have benefited the game.
Thanks to everyone for playing! @maxter10001@systematic Oh yeah, we definitely need a particle or screen effect to play on hit. Maybe have the sound effect override whatever's already playing.
@riccastudio@beelzeboss Not having tutorials was one of my main regrets in rushing the game out.
@god-colo With the music in your own game I can definitely be proud of that compliment! Thanks!
This is a fun concept. I can see very clear inspiration from the game Hammerfight, so the gameplay is rather familiar to me, but you've done a good job creating a physics game in such a short time. Other comments already mentioned adding sound effects, or particles, which is good, but there's more you can do. The main challenge with this kind of game, I think, is making it feel like objects have "weight". You have to limit the speed/strength of the player, and make things in the game world bounce off each other or get pushed around by impacts; in this game, the objects just slide off of one another.
There was also no apparent consequence to bumping into enemy weapons, I actively tried to die and it didn't happen.
The graphics were pretty cool.
p.s. Why did my hammer turn into an axe after a while?
Nice gameplay idea unfortunately not very functional in this implementation, had a hard time understanding the green circles at first. The gravity component I felt was a bit frustrating. I also found it distracting that the background was a different scale/perspective than the "gameplay sprites" themselves.
I like the visual design of the enemies and weapons. Feels like enemies could attack more and move towards the player from different angles, maybe also with some ranged attacks!
This is a pretty nice game, it was a bit hard to get into but once I got the swing of it (pun intended) it was pretty fun to do and seeing tiny characters with MASSIVE weapons made it really funny aswell. Now one of the things I felt was kinda missing here was the feeling of impact, the momentum is pretty spot on but when hitting an enemy it felt kinda lackluster because the enemies just kept floating there. But all in all I think it is a solid game, so well done!
Have you ever played Hammerfight? It's got a similar combat mechanic.
Ditto missing the feeling of impact. It was strange that there was audio for hitting an enemy weapon but not the enemy. Some physics based smacking around would also be a great addition.
Comments13
Greato Jobu! :smile:
@maxter10001 @systematic Oh yeah, we definitely need a particle or screen effect to play on hit. Maybe have the sound effect override whatever's already playing.
@riccastudio @beelzeboss Not having tutorials was one of my main regrets in rushing the game out.
@god-colo With the music in your own game I can definitely be proud of that compliment! Thanks!
There was also no apparent consequence to bumping into enemy weapons, I actively tried to die and it didn't happen.
The graphics were pretty cool.
p.s. Why did my hammer turn into an axe after a while?
* Audio and soundtracks
* controls
* Graphics
Critics:
* A proper tutorial is missing
* And a proper menu system was also missing
Overall the game was fun to play I really enjoyed itm
Now one of the things I felt was kinda missing here was the feeling of impact, the momentum is pretty spot on but when hitting an enemy it felt kinda lackluster because the enemies just kept floating there.
But all in all I think it is a solid game, so well done!
Ditto missing the feeling of impact. It was strange that there was audio for hitting an enemy weapon but not the enemy. Some physics based smacking around would also be a great addition.