Congrats on your first game! I'm not great at platformers but I found the timing on the moving platform really difficult! I like the rain effect. Great job!
This is great for your first game. There were some funny choices with the platforming puzzles though, like how the moving platform at the start was moving way too fast to jump on. I liked it though.
Very cool first game. I wish it was longer, I like a good platformer. I figured out a trick for the moving platform, it's possible to get onto it 100% of the time but I'm not telling how!
Great job! I really liked the idea of changing the character. That platform was really difficult to reach correctly, but I did it! I would have liked to play a little more with the other character, I'll wait for an update to do so! Nice work overall :ok_hand_tone4:
I wish i could control with w,a,s,d or not have to use the arrow keys. It was alright for a first game, I think the graphics might need some work. Good job.
I tried it but just let me download it I did it and it was installed, the graphics are nice and very good to be your first time, if it is really turbo because it only passed the screen just by advancing, good job, also remember that you should play and rate the games of others to have a higher rating and diffusion
I liked the idea, could be ported quite nicely to a phone app.
I think one thing to consider next time is player feed back. If I lose then I should know I have lost and the opposite if I win. I couldn't see any feed back (although I guess falling counted as loosing). The only feedback I could see was when the game was complete. Adding some simple audio would also help bring the game alive (check out https://freesound.org/ to get some great audio for free).
The installer was a little unusual for Jam games, it might be better just to provide a zipped up version of the EXE build for people to run (as that means you don't get a pop-up from windows warning about running the installer).
I loved the feel of the controls, it really did feel like it was going turbo. With a little time it would be good to add some obstacles so the left and right movement becomes necessary. The level design was good and its great you managed to implement so many levels in the time period.
I like the concept of the game, the mood of the game is good.
Felt there was very little game, just press arrow up and hope for the best, didn't feel like I had any control over the speed.
Several time I overshoot by way to much and the game got stuck on a black screen. A restart button would have been nice.
This might be just me, but having an installer felt completely unnecessary. It is a normal Unity build, just zip it. Don't force your testers to run an installer then have to uninstall after. In the future I would advise you to zip it to a normal .zip file. Maybe even look into how to make WebGL builds.
With some more work and more interesting level design, it will be a nice game.
Comments36
I think one thing to consider next time is player feed back. If I lose then I should know I have lost and the opposite if I win. I couldn't see any feed back (although I guess falling counted as loosing). The only feedback I could see was when the game was complete. Adding some simple audio would also help bring the game alive (check out https://freesound.org/ to get some great audio for free).
The installer was a little unusual for Jam games, it might be better just to provide a zipped up version of the EXE build for people to run (as that means you don't get a pop-up from windows warning about running the installer).
I loved the feel of the controls, it really did feel like it was going turbo. With a little time it would be good to add some obstacles so the left and right movement becomes necessary. The level design was good and its great you managed to implement so many levels in the time period.
Nice work! Enjoyed playing this entry.
Felt there was very little game, just press arrow up and hope for the best, didn't feel like I had any control over the speed.
Several time I overshoot by way to much and the game got stuck on a black screen. A restart button would have been nice.
This might be just me, but having an installer felt completely unnecessary. It is a normal Unity build, just zip it. Don't force your testers to run an installer then have to uninstall after. In the future I would advise you to zip it to a normal .zip file. Maybe even look into how to make WebGL builds.
With some more work and more interesting level design, it will be a nice game.
And one more important thing.
Add a link to your LudumDare Page in it. That will Be helpful