hype dream

[DESCRIPTION]
Kinda arcade, kinda point-and-click and definetly experimental game done by four dudes sitting in their basements. In *hype dream* you are a game developer and you're creating a game while trying to promote it via social media. Will you succed and your game would be a sale success or you'll fail miserably and get only 100 copies sold? Relax, get comfy, make some tea and play <3 And remember: *KEEP THE HYPE ALIVE!*
[CONTROLS] - [THERE IS TUTORIAL IN-GAME BTW]
Mouse - Interactions
Enter - Send e-mail
Space - send peep
Random keys - write e-mail
F2 in BIOS menu/ending - see credits
You can also find our team social media and info at the bottom!
[CREATORS]
@dane-tesla - game design, 2D art and tea -> https://www.instagram.com/danetesla/
@zozol - 2D art and being awesome -> https://twitter.com/zoz_bmp
@miklo - programming and true promises -> https://twitter.com/mik1900G
@kaem - music and chill vibes -> ERRORERRORERRORERRORERRORERROR
Don't be afraid to contact us via our social media or via coment here about our productions or partnerships!

Genres: simulation








Comments71
I skipped the tutorial cause I hate long tutorials, and at first I thought this was going to be hell to understand what is going on, but it's actually really intuitive to understand!! It also really sums up an indie game developper's life in a really fun and cute way :D
Seriously though very nice graphics and aesthetic, which would be comfy were it not for what kind of simulation it is being used for.
Once you get used to the controls it's kinda entertaining, multitasking stuff all the time. I'd say it's lacking entertainment or more robust rewards for getting good hype.
Also no idea why it had to be gondolas but that's pretty funny.
In fact many of the details are at least somewhat funny, good job with all of those.
@le-slo thank you for your comment! we're happy that you enjoed it
An excellent entry!
The gameplay itself is hilarious, I was immedaitely overwhelemed and anxious, but a mixture of the cute art and calming music kept me playing. :D
My only feedback (and I mean it, because as far as game jam's go this is pretty perfect) is that the end of the game didn't really give me any feedback on how well I did. The cat was sad, but I wasn't sure why, or if it actually had anything to do with my performance.
Overall though amazing job, I hope to see more from this team in the future. :D
Art is gorgeous. UX could use some tweaking. At first I wasn't sure what I could press and what was just a background.
Pozdrawiam!
Do you people consider to create real operating system with this theme?
Great job! Best wishes!
and haha, glad you liked the e-mails, we wanted to make them cute and positive...because who likes letter of complaints?
thank you and stay safe
thanks and stay safe!
stay safe!
również pozdrawiamy i życzymy growych sukcesów!
stay safe!
This was stressful but I got the hang of it pretty quickly.
:thumbsup: for an in game tutorial :)
I love the art style, although the color tone makes it a little hard to see everything.
Seems well thought out, and I like how much content you were able to get in there in a weekend.
Nice job!
Overall, though, a cool idea and really nice execution. It'd be interesting to see the minigames change over time, too!
I really liked the cohesiveness of the art and it is a fantastic use of the theme!
Really cool fonts, what did you use?
It really captures the anxiety of social media promotion.
thank you for your comments, we'll try to enchance some contrast in the next update. if we ever get funds or something to make it a real game, changing the minigames is a genius concept for sure (and a version to play on a two screens LOL xD) thank you so much and stay safe!
Well done!!
All in all, awesome game :)
Great job overall, I loved this!
Thank you so much for dreaming our *hype dream*
The graphics were really cute and good. If i had to suggest a change, it would be to make the text stand out more. I felt like it fit together with the rest of the art *too well*, which is a problem with text as you want a contrast so it is more easily read.
Sound design was also on point, together with the graphics it created a very calming atmosphere that drew me in.
This game is so damn good in every aspect that i feel like i have to point out it's weakest part.
The connection to the theme.
And that is definetly not a problem with the game, it certainly didn't make it any less enjoyable, but I am supposed to rate it so i might as well explain.
I like the idea of keeping hype alive. But i don't think that the implementation of it is worth a 5-star in theme. That's because, to me, keeping something alive means that It's a constant struggle to keep it from dying, a constant struggle to give it one more breath.
I feel like the hype-meter kind of alienated the life part of keeping something alive.
I find it really hard to express my thoughts, but my suggestion would be to have some ui-thing where the player can see a crowd. And as long as there are people in that crowd, the hype is alive. But then some of them start to leave when the hype is falling of. But you know, that as long as you keep at least ONE person in the crowd, the hype is alive.
That would enable the player to connect more with the game, to constantly struggle to keep that last fan from leaving.
I don't know if that made any sense, I am tired and will go to sleep now.
Awesome game though!
@jenny-bourke @magus24 thank you for dreaming our *hype dream*
Good stuff! Nice idea! Perfectly executed!