
it lives and grows
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This game is about growing plants and keeping them alive. And most of all about growing the perfect plant!
If you like plants and growing things, you might like this game. You may also like this game if you are a fan of procedural content generation and L-Systems.
Since the rendering code is poorly optimized, the game needs a beefy PC to run. Sorry about that :/
The original compo version is the *Windows (XNA)* version. This version requires XNA Redistributable 4.0. For this reason, I recommend downloading the *Windows* version instead. All other versions (*Windows*, *Mac OS*, *Linux*) were ported after the deadline and contain some performance optimizations, but are otherwise unchanged.
All sounds are recorded by myself within the 48 hours. All music was produced using Garage Band for iOS within the 48 hours aswell. However, the music uses way too much Garage Band autoplay to allow me to claim it is original. This is why I decided to opt out the audio category.
- Visual Studio & C# & XNA Framework 4.0 for programming the game
- FNA-XNA for porting the game to Mac OS and Linux
- GIMP for the background image
- Speech Recorder (iOS) & Audacity for the sound effects
- Garage Band (iOS) for the music
If you like plants and growing things, you might like this game. You may also like this game if you are a fan of procedural content generation and L-Systems.
Since the rendering code is poorly optimized, the game needs a beefy PC to run. Sorry about that :/
Download links explained
The original compo version is the *Windows (XNA)* version. This version requires XNA Redistributable 4.0. For this reason, I recommend downloading the *Windows* version instead. All other versions (*Windows*, *Mac OS*, *Linux*) were ported after the deadline and contain some performance optimizations, but are otherwise unchanged.
Audio category opt out
All sounds are recorded by myself within the 48 hours. All music was produced using Garage Band for iOS within the 48 hours aswell. However, the music uses way too much Garage Band autoplay to allow me to claim it is original. This is why I decided to opt out the audio category.
Tools used
- Visual Studio & C# & XNA Framework 4.0 for programming the game
- FNA-XNA for porting the game to Mac OS and Linux
- GIMP for the background image
- Speech Recorder (iOS) & Audacity for the sound effects
- Garage Band (iOS) for the music