This was absolutely fantastic! I got demolished at the end which I hope was suppossed to happen and it's not that I am just a terrible defender of earth.
The gameplay was engaging and fun and the artwork was superb. I kept seeing little details that just added to the overall polish of the game, my favourite is ammo the indicator on the ship.
That last wave is pretty brutal. Took me a while to figure out why my guns would stop shooting, then i saw the little bar on the ship. The turning got unresponsive at times as well. Overall pretty fun and great graphics.
I loooove the special effects you put into this. For example, the trail the ship leaves behind is really cool. Not from the engines, but the screen wiping effect, whatever its called. There is definitely a difficulty spike once you get 4 of the upgrades. Very fun!
Awesome Game! I didn't see my gun overheat for a while and was confused as to why my gun seemingly randomly stopped working, making it bigger or pointing it out would really help! The game started to slow down on what I assume was the final round and earth instantly got destroyed! (my fault) I had tons of fun playing this!
@zerocomms I'm hoping the only times the turning was unresponsive was when you were hit with the purple shots. Though we could (and should) have made it clearer, the purple shots were ion bullets that stun the target.
I love the art in this game! I think the game itself is a little bit difficult though. I would consider tuning down the difficulty and giving the player more power earlier. Overall good concept!
Very nice art and sound. The ship was a little hard to control but not too difficult to get used to. The difficulty curve is pretty crazy but that's fine.
I found the controls a bit hard to use, mostly aiming and turning around. Aiming with the mouse might feel more natural, with keyboard just for movement.
Solid all around, great visuals in particular. Those purple enemies with the turning-you around (?) effect were pretty brutal. I also did not notice the charge bar on my own ship until my second play (I was even going to suggest that one should be added!)
I liked it a lot! I'm awful with WASD rotation controls -- maybe it'd be fun to try mouse-based control! I love the powerups that rotated around Earth.
Great game, loved the art style, the simple chunky pixel ships and glowey lasers are really well done. Having a cooldown meter for shooting and keeping the player from going offscreen could be good additions. A little way into the game having no cooldown on the gun probably would have been fine. Great work overall!
Wow. I don't think the idea is novel by any means, but the graphics and gameplay has been the best i've seen so far. this is a really stellar entry, and i love it!
visual feedback, audio feedback, different enemy types, all make for some really awesome gameplay!
My S and D keys didn't work on my end (only for unity web player, idk why), so I played with only right turns. I still managed to get 4 upgrades, but I died pretty quickly after that. I really enjoyed it! I like the upgrade system and having the enemies come in waves, it lets the player take a much needed breath. Overall very satisfying and fun!
Lots of content, and it is all polished. Really liked the powerups - choices added a lot of depth and even some replayability. The shipyard was my favorite - especially enjoyed the 'minigame' of trying to keep as much of my mini-fighters alive as I could.
The AI for both allies and enemies never seemed stupid, that is very impressive.
Art is beautiful and consistent across varied enemies and allies. Sound and effects are impactful, even if sounds do get a bit repetitive by the end.
The ship turn speed feels a bit too fast for proper aiming, but the game is forgiving enough its not much of an issue, especially when you unlock the autobots.
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Overall it was an engaging and enjoyable experience.
Comments36
Great fun!
The gameplay was engaging and fun and the artwork was superb. I kept seeing little details that just added to the overall polish of the game, my favourite is ammo the indicator on the ship.
The difficulty is madness haha
Some parallax on the background stars would be a great touch.
Overall good concept!
I found the controls a bit hard to use, mostly aiming and turning around. Aiming with the mouse might feel more natural, with keyboard just for movement.
Gameplay got repetitive rather quickly though, and the turning was a bit finiky (kept over shooting).
visual feedback, audio feedback, different enemy types, all make for some really awesome gameplay!
I really enjoyed it! I like the upgrade system and having the enemies come in waves, it lets the player take a much needed breath. Overall very satisfying and fun!
The AI for both allies and enemies never seemed stupid, that is very impressive.
Art is beautiful and consistent across varied enemies and allies. Sound and effects are impactful, even if sounds do get a bit repetitive by the end.
The ship turn speed feels a bit too fast for proper aiming, but the game is forgiving enough its not much of an issue, especially when you unlock the autobots.
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Overall it was an engaging and enjoyable experience.