
juxta.LINE
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
:information_source: UPDATE: [APR 20 @ 2pm PST] An accessibility patch has been made to accommodate left-handed people! Please check changelog for any changes.
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*This game was finished in only 23 hours due only knowing the day after it started.* *Please consider this if you experience a lack of polish and/or missing sections of the game.*
:warning: Audio might not be properly balanced. Please adjust your audio before proceeding.
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>WE are a research initiative. YOU are a program that keeps failing bots alive, Cursor. Your task is to keep these bots alive. The reason is not important to you.
Sadly, this game would have more that that but I have to compromise. It would have scaling difficulty, (or difficulty in general) more effects, particles and more bugs in this case. Once you get the hang of it and know what to go for, the game's actually quite easy to complete.
* WASD: Move around
* Space: Dash (if moving)
* Interaction
* Left / Right Mouse Button: Clear bug tile
* I don't have a license or have access to make other versions other than Windows.
*If you want to have ports to HTML5/Mac/Ubuntu for others, feel free to compile them yourself and send it off to me. It's very much appreciated!*
* You can also contact me or comment if there's bugs found here. I'll fix it as fast as possible.
:ballot_box_with_check: Changelog:
※ All changes during the compo will only be either bug fixes or accessibility patches of some sort to make it more accessible to everyone. No new feature will be added for this game for the rest of the compo.
* APR 20 @ 2pm PST
* Altered movement keys to also work with IJKL for left-handed people
* The tutorial also reflects this change
* Fixed tutorial bug where the player can move before being asked to move
-----
*This game was finished in only 23 hours due only knowing the day after it started.* *Please consider this if you experience a lack of polish and/or missing sections of the game.*
:warning: Audio might not be properly balanced. Please adjust your audio before proceeding.
-----
>WE are a research initiative. YOU are a program that keeps failing bots alive, Cursor. Your task is to keep these bots alive. The reason is not important to you.
Sadly, this game would have more that that but I have to compromise. It would have scaling difficulty, (or difficulty in general) more effects, particles and more bugs in this case. Once you get the hang of it and know what to go for, the game's actually quite easy to complete.
:beginner: CONTROLS:
* Movement* WASD: Move around
* Space: Dash (if moving)
* Interaction
* Left / Right Mouse Button: Clear bug tile
:beginner: MECHANICS:
The Goal: We need the data. Keep it alive.:speech_balloon: QUESTIONS:
* If you have any questions, feel free to ask from my twitter: @fiaKaiera* I don't have a license or have access to make other versions other than Windows.
*If you want to have ports to HTML5/Mac/Ubuntu for others, feel free to compile them yourself and send it off to me. It's very much appreciated!*
* You can also contact me or comment if there's bugs found here. I'll fix it as fast as possible.
:ballot_box_with_check: Changelog:
※ All changes during the compo will only be either bug fixes or accessibility patches of some sort to make it more accessible to everyone. No new feature will be added for this game for the rest of the compo.
* APR 20 @ 2pm PST
* Altered movement keys to also work with IJKL for left-handed people
* The tutorial also reflects this change
* Fixed tutorial bug where the player can move before being asked to move